Modding:SoundConfig Property Type

From Vintage Story Wiki
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Usage

The SoundConfig property type is a content-type used to create sound sets and modify default block sounds.

Only one SoundConfig file is loaded in the game. To edit these values, a modder should patch the file located at "survival/sounds/soundconfig.json".

The script for SoundConfig is currently not available on GitHub, but can be found at "VintageStory.Client.NoObf.SoundConfig" in decompiled source code.

Property Reference

Property ID Type Description

Example

path/to/property/example.json
{
	Example Code Here.
}
JSON Properties - Audio
Content Types MusicConfig SoundConfig
Sub-Types Empty
Enum Types Empty
JSON Properties - Game Objects
Content Types BlockType CollectibleType EntityType ItemType RegistryObjectType
Sub-Types Empty
Enum Types Empty
JSON Properties - Patches
Content Types JsonPatch
Sub-Types Empty
Enum Types Empty
JSON Properties - Recipes
Content Types AlloyRecipe BarrelRecipe ClayFormingRecipe CookingRecipe GridRecipe KnappingRecipe LayeredVoxelRecipe RecipeBase SmithingRecipe
Sub-Types Empty
Enum Types Empty
JSON Properties - World Properties
Content Types StandardWorldProperty WorldPropertyVariant
Sub-Types Empty
Enum Types Empty
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