Time: Difference between revisions

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When you create a new world, you can select the number of days in a month.  Selecting more than the default number of days can have significant consequences and is not recommend for new players.  
When you create a new world, you can select the number of days in a month.  Selecting more than the default number of days can have significant consequences and is not recommend for new players.  
If you increase the number of days per month in an existing world, the calendar will adjust as if the new value had always been the value.  This can result in ''seeming'' to go back in time, according to the date in the Character panel.
If you increase the number of days per month in an existing world, the calendar will adjust as if the new value had always been the value.  This can result in ''seeming'' to go back in time, according to the date in the Character panel.
Players spawn in the northern hemisphere.  The coldest month is hardcoded to January.<ref>[https://github.com/anegostudios/vssurvivalmod/blob/085907b5635e634fdf4b3624883c17bb14a734e5/Systems/Temperature.cs Line 87 of Temperature.cs]</ref>  If you travel south of the nearest equator, the coldest month would be July.  There are multiple equators in a world with default size and polar-equator distance.  Each time you cross an equator or pole, expect the perceived seasons to reverse.


== Lore ==
== Lore ==

Revision as of 08:12, 15 August 2024

This page was last verified for Vintage Story version 1.19.8.


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Temporal gear
Grid temporal gear.png
Stackable 1
Items


Time is complex in Vintage Story.

By default, clients in a singleplayer world have admin privileges, and can run server commands. Using /time commands can have significant effects on the world; always make a backup before messing around with time!

Calendar

The player starts a new world on the first day of May. As the months progress, so will the seasons; it's important to prepare for winter unless you're living near an equator. You can check the current date with C to open the Character panel.

Daylight

As seasons progress, days seem to become shorter: sunset comes sooner, and sunrise comes later.

Solstices

The coldest month is January.

Agriculture

Packets of seeds mention the coldest and hottest they can tolerate before suffering ill effects. A crop could become stunted though the current temperature is above its advertised minimum; the temperature must have dropped too low overnight. The coldest time of day is shortly before dawn. It's hardcoded to 0400. The hottest time of day is hardcoded to 1600.

Crops don't grow below 0°C.[1] The date that your home will reach 0°C depends on your latitude and elevation; there's no set date for "winter" to begin or end. If you kept the default temperate starting climate and didn't travel far from the world spawn point, you can expect Nov-Mar to be too cold for farming.

Settings

When you create a new world, you can select the number of days in a month. Selecting more than the default number of days can have significant consequences and is not recommend for new players. If you increase the number of days per month in an existing world, the calendar will adjust as if the new value had always been the value. This can result in seeming to go back in time, according to the date in the Character panel.

Players spawn in the northern hemisphere. The coldest month is hardcoded to January.[2] If you travel south of the nearest equator, the coldest month would be July. There are multiple equators in a world with default size and polar-equator distance. Each time you cross an equator or pole, expect the perceived seasons to reverse.

Lore

Through interacting with items, ruins, and NPCs, you'll discover lore that hints at why the world is the way it is. "Temporal" is defined as "of or relating to time as opposed to eternity, and as distinguished from space, and potentially relating to the sequence of time or to a particular time. What, then, is a "temporal gear" and where did they come from?

History

The calendar used to list year 1 as "Year 1300".

Notes

Gallery

See also

References


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