Fonctions d'Ambiance

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Cette page est obsolète.
Raison : Last content edit made in 2020
Le contenu de cette page n'est pas à jour avec la dernière mise à jour du jeu. Si vous souhaitez contribuer, veuillez demander l'accès à la modification du wiki sur le Forum ou le Discord .

Vintage Story boasts, apart from the functional items and processes, also several phenomena solely added for the sake of making the game appear more alive and even more beautiful. Most of these have no apparent use as of now.

Aurora

In very cold areas like the worlds poles, the player can encounter weaving auroras in the sky.

Aurora.PNG


Super Moon


Fireflies

Found mostly on grasslands and only at night, fireflies spawn as little clusters of blinking lights.

Fireflies.png


Butterflies


Bioluminescent Plankton

Going far enough south, the player might notice tiny blue lights following their movements through water.

Bioluminescent Plankton.png


Glow Worms

In some caves, the player might not only find stalagmites and stalactites, but also blue glowing worms hanging from the ceiling. They cannot be harvested nor can they be moved or replanted somewhere else. They emit a light level of 7.

Glow Worms.png


Skipping Stones

The player can skip stones by throwing them with a shallow angle along water.


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