Sandbox/ZulfBracket/Home: Difference between revisions

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''Check the whole post [https://www.vintagestory.at/blog.html/news/homesteading-balance-and-stability-patch-3-v1156-r295/ by clicking here!]''
''Check the whole post [https://www.vintagestory.at/blog.html/news/homesteading-balance-and-stability-patch-3-v1156-r295/ by clicking here!]''
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{| class="wikitable" style="background: transparent; width: 100%;"
{| class="wikitable mw-collapsible" style="background: transparent; width: 100%;"
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! style="text-align:center;"; colspan=4 | Base Game
! style="text-align:center;"; colspan=4 | Base Game
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{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 100%;"
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! style="text-align:center;"; colspan=4 | Modding
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! valign="top" style="text-align: center; width: 16%"| Modding Basics
! valign="top" style="text-align: center; width: 16%"| Going Further
! valign="top" style="text-align: center; width: 16%"| Block and Item Assets
! valign="top" style="text-align: center; width: 16%"| Entity and World assets
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| valign="top" style="text-align: left;"|
*[[Modding:Getting_Started|Getting Started]]
*[[Modding:The Asset System|The Asset system]]
*[[Modding:Basic Modding Examples|Mod Samples]]
*[[Modding:VS Model Creator|Model Creator]]
*[[Modding:Textures|Textures]]
*[[Modding:Creating Recipes|Grid Crafting Recipes]]
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*[[Modding:Modding Efficiently|Modding Efficiently]]
*[[VTML]]
*[[Modding:Mod Packaging|Packaging]]
*[https://mods.vintagestory.at/ Mod Database]
*[[Modding:JSON Patching|JSON Patching]]
*[[Modding:The Remapper|The Remapper]]
| valign="top" style="text-align: left;"|
*[[Modding:Basic Block|Basic blocks]] ([[Basic Block#Custom Shapes|Custom Shapes]])
*[[Modding:Block Json Properties|Block property overview]]
*[[Modding:Basic Item|Basic item]]
*[[Modding:Item Json Properties|Item property overview]]
| valign="top" style="text-align: left;"|
*[[Modding:Basic Entity|Basic entity]]
*[[Modding:Entity Json Properties|Entity property overview]]
*[[Modding:WorldGen Configuration|WorldGen modding]]
|-
! valign="top" style="text-align: center; width: 16%"| Programming Basics
! valign="top" style="text-align: center; width: 16%"| Game Objects
! colspan= 2; valign="top" style="text-align: center; width: 16%"| API
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| valign="top" style="text-align: left;"|
*[[Modding:Setting up your Development Environment|Setting up your Dev. Environment]]
*[https://github.com/anegostudios/vsmodexamples Mod Samples]
| valign="top" style="text-align: left;"|
*[[Modding:Advanced Blocks|Block Class]]
*[[Modding:Block Entity|Block Entity]]
*[[Modding:Adding Block Behavior|Block Behavior]]
*[[Modding:Advanced Items|Item Class]]
*[[Modding:Block and Item Interactions|Block and Item interactions]]
| valign="top" style="text-align: left;"|
*[[Modding:Commands|Commands]]
*[[Modding:Using the WorldGen API|WorldGen API]]
*[[Modding:WorldGen Concept|WorldGen Concept]]
*[[Modding:Network API|Network API]]
*[[Modding:Simple Particles|Particles]]
*[[Modding:Tree Attribute| TreeAttribute]]
*[[Modding:World Access|World Access]]
| valign="top" style="text-align: left;"|
*[[Modding:Basic Inventory Handling|Basic Inventory Handling]]
*[[Modding:Rendering API|Shaders and Renderers]]
*[[Modding:GUIs|Graphical User Interfaces]]
*[[Modding:SaveGame Data Storage|SaveGame Data Storage]]
*[[Modding:Chunk Data Storage|Chunk Data Storage]]
*[[Modding:Moddable Mod|Moddable Mod]]
|-
|}
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Revision as of 05:34, 1 October 2021

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Welcome to Vintage Story Wiki Latest Update
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Vintage Story is an uncompromising wilderness survival sandbox game inspired by lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path. It is currently under development and available for purchase as an early access title.

Any contributions are welcome as much is left to be added. If you do wish to contribute, please request wiki edit access on the forums, or the official Discord server.

We currently have 2,139 articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story GitHub.

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Homesteading Update

Balance and stability patch #3 (v1.15.6)

  • Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night.
  • You can now remove cave art drawings individually with a watering can.
  • Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players.
  • ...and many more!

Check the whole post by clicking here!

Base Game
Beginner's Help Mechanics Crafting Resource Gathering
World Multiplayer Miscellaneous Useful Links


Modding
Modding Basics Going Further Block and Item Assets Entity and World assets
Programming Basics Game Objects API


Update History
Category?

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My name is Giovanni Giorgio, but everybody calls me Giorgio.

Once you free your mind about a concept of Harmony and of music being correct.

You can do whatever you want. So nobody told me what to do. And there was no preconception of what to do.

Created by
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Useful Links

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