Modding:Basic Code Tutorials: Difference between revisions

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== Basic Tutorials ==
== Basic Tutorials ==


 
# [[Modding:Code Tutorial Essentials|Code Mod Essentials]] - This will give you an understanding of various code topics used within the tutorials. It will also give information on how to setup a project to use for the tutorials.
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Revision as of 18:41, 24 May 2024


This is the landing page for the basic code tutorials. These will cover the basic introduction of code modding, including how to create commands and complex functionality for blocks, and items.

Basic Tutorials

  1. Code Mod Essentials - This will give you an understanding of various code topics used within the tutorials. It will also give information on how to setup a project to use for the tutorials.


Code Modding
Basics Code Mods Preparing For Code Mods Creating A Code Mod
Tutorials
Advanced Server-Client Considerations Setting up your Development Environment Advanced Blocks Advanced Items Block and Item Interactions Block Behavior Block Entity Particle Effects World Access Inventory Handling Commands GUIs Network API Monkey patching (Harmony)
Data Management VCDBS format Savegame Moddata ModConfig File Chunk Moddata Serialization Formats TreeAttribute
Worldgen WorldGen API NatFloat EvolvingNatFloat
Rendering Shaders and Renderers
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Modding
Modding Introduction Getting Started Theme Pack
Content Modding Content Mods Developing a Content Mod Basic Tutorials Intermediate Tutorials Advanced Tutorials Content Mod Concepts
Code Modding Code Mods Setting up your Development Environment
Property Overview ItemEntityEntity BehaviorsBlockBlock BehaviorsBlock ClassesBlock EntitiesBlock Entity BehaviorsCollectible BehaviorsWorld properties
Workflows & Infrastructure Modding Efficiency TipsMod-engine compatibilityMod ExtensibilityVS Engine
Additional Resources Community Resources Modding API Updates Programming Languages List of server commandsList of client commandsClient startup parametersServer startup parameters
Example ModsAPI DocsGitHub Repository