The game provides the following convenience methods for saving and loading mod configuration data by serializing the data into JSON format.
StoreModConfig() will save your mod's configuration file to the Vintage Story app data folder within a "ModConfig" subdirectory.
LoadModConfig will load the same file from that directory back into the data structure class you've defined. You can use standard JSON.NET features, such as using the
[JsonIgnore] attribute for certain fields or properties that you do not wish to be serialized to file.
/// <summary> /// Milo kept asking for a standardized way to load and store mod configuration data, so here you go :P /// For T just make a class with all fields public - this is your configuration class. Be sure to set useful default values for your settings /// </summary> /// <typeparam name="T"></typeparam> /// <param name="jsonSerializeableData"></param> /// <param name="filename"></param> void StoreModConfig<T>(T jsonSerializeableData, string filename); /// <summary> /// Milo kept asking for a standardized way to load and store mod configuration data, so here you go :P /// Recommendation: Surround this call with a try/catch in case the user made a typo while changing the configuration /// Returns null if the file does not exist /// /// </summary> /// <typeparam name="T"></typeparam> /// <param name="filename"></param> /// <returns></returns> T LoadModConfig<T>(string filename);
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