Animal husbandry/en: Difference between revisions

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=== Pigs ===
=== Pigs ===


[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of [[dry grass]] (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.


=== Sheep ===  
=== Sheep ===  
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[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days.   
[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days.   


==Harvesting and Butchering==
== Harvesting and Butchering ==


Domesticated (or wild) animals can be killed and harvested for meat, leather, bones, and fat. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.
Domesticated (or wild) animals can be killed and harvested for meat, [[raw hide|raw hides]], [[bone|bones]], and [[fat]]. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.


== Other animals ==
== Other animals ==


Hyenas, Foxes, Wolves, Hares, Locusts, and Drifters cannot be domesticated.
[[Bees]] cannot be domesticated, but the art of [[Beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.
Hares, Hyenas, Foxes and Wolves can be harvested for meat, fats, hides etc. Monsters (hostile mobs) such as drifters and locusts are not harvestable.
 
[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.
 
Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, [[fat]], hides and [[bone|bones]]. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gears]]. [[Locust|Locusts]] however, have no drops so they only provide distraction to harvest.


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Revision as of 18:30, 23 May 2020

Chicken-with-trough.png

Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, Boars and Bighorn sheep will still become aggressive when attacked.

Generational changes

  • After 3 generations:
    • Animals can be killed nearly instantly with the cleaver (as of v1.12)
  • After 10 generations:
    • Sleeping Animals will no longer wake when a player approaches
    • Aggressive animals will become neutral, i.e. only attack when being provoked
    • Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)

Capturing Wild Animals

Two methods exist to capture wild animals for domestication.

  1. Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pen. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.
  2. Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.

Pigs

Pigs eat animal feed placed in a large trough. Troughs hold portions of dry grass (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.

Sheep

Sheep eat animal feed placed in a large trough. Troughs hold portions of dry grass (8) or grains (2) and sheep will consume either grass or grain. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.

Chickens

Chickens will only eat grain placed in small troughs. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days.

Harvesting and Butchering

Domesticated (or wild) animals can be killed and harvested for meat, raw hides, bones, and fat. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.

Other animals

Bees cannot be domesticated, but the art of Beekeeping can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.

Foxes, hares, hyenas, raccoons, wolves, drifters and locusts cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.

Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, fat, hides and bones. Hunting Drifters can provide you with flax, rusty gears and temporal gears. Locusts however, have no drops so they only provide distraction to harvest.


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