Modding:Code Tutorial Simple Block: Difference between revisions
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== Introduction == | |||
=== Objective === | |||
In this tutorial, you will be introduced to code modding by creating a block with custom functionality. You will create the assets for this project, find out how block classes are registered, and use a number of different functions. The block you will be creating is a trampoline, where as an entity collides with it, they will bounce. | |||
=== Prerequisites === | |||
It is recommended to use the same project for all newer code tutorials, with the project name "VSTutorial". If you have not yet done this, please follow the following tutorials: | |||
# [[Modding:Preparing For Code Mods|Preparing For Code Mods]] | |||
# [[Modding:Creating A Code Mod|Creating A Code Mod]] | |||
This tutorial also assumes that you have read: | |||
* [[Modding:Code Tutorial Essentials|Code Tutorial Essentials]] | |||
== Assets == | |||
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{{navbox/codemodding}} | {{navbox/codemodding}} |
Revision as of 16:15, 26 May 2024
This page is in progress! Come back soon!
Introduction
Objective
In this tutorial, you will be introduced to code modding by creating a block with custom functionality. You will create the assets for this project, find out how block classes are registered, and use a number of different functions. The block you will be creating is a trampoline, where as an entity collides with it, they will bounce.
Prerequisites
It is recommended to use the same project for all newer code tutorials, with the project name "VSTutorial". If you have not yet done this, please follow the following tutorials:
This tutorial also assumes that you have read:
Assets
Code Modding | |||||||
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Basics | Code Mods • Preparing For Code Mods • Creating A Code Mod | ||||||
Tutorials |
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Advanced | Server-Client Considerations • Setting up your Development Environment • Advanced Blocks • Advanced Items • Block and Item Interactions • Block Behavior • Block Entity • Particle Effects • World Access • Inventory Handling • Commands • GUIs • Network API • Monkey patching (Harmony) | ||||||
Data Management | VCDBS format • Savegame Moddata • ModConfig File • Chunk Moddata • Serialization Formats • TreeAttribute | ||||||
Worldgen | WorldGen API • NatFloat • EvolvingNatFloat | ||||||
Rendering | Shaders and Renderers |
Wondering where some links have gone?
The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
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Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |