Modding:пакет тем
Theme Packs — это моды, которые не изменяют игровую механику, а только визуальные эффекты, звуки и т. д. Они упаковываются как любые другие моды, используя тип "theme"</ код>.
Due to the way they work, theme packs never add new content, only replace existing content.
Overriding Files
Replacing game files is fairly easy, just create a directory names "assets" with a directory named "game" inside it, then copy replacements for any asset in the game's "assets" directory here. For example, to overwrite the texture for low fertility soil blocks (assets/textures/block/soil/fertlow.png
) you would place your replacement at assets/game/textures/block/soil/fertlow.png
inside your zip file.
Overriding assets from other mods is also possible, see the asset system page for more details. Check out the example theme pack for a simple demo of overriding game assets.
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Modding
Modding Introduction
Getting Started • Пакет тем
Content Modding
Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts
Code Modding
Code Mods • Setting up your Development Environment
Property Overview
Item • Entity • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • World properties
Workflows & Infrastructure
Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine
Additional Resources
Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters
Example Mods • API Docs • GitHub Repository