Modding:Chunk Data Storage
From Vintage Story Wiki
Revision as of 21:40, 28 October 2023 by Bluelightning32 (talk | contribs) (Add a more prominent link to the chunk storage tutorial)
A chunk is a 32x32x32 cube of blocks. There is a tutorial on adding custom moddata to a chunk.
Each chunk contains the following information:
- Every block in the solid layer
- Every block in the fluid layer
- Sparse map of block positions to block entities
- List of entities
- Sparse map of decor blocks. The map is indexed by both the block position and decor index. The decor index includes which face of the parent block the decor is attached to, and optionally a location on a 16x16 grid on that block face (used by caveart).
- Map of modid to a byte array of custom moddata
- Format version metadata
Wondering where some links have gone?
The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
---|---|
Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |