Настройки мира
Игровые миры могут быть настроены в значительной степени. В одиночной игре это делается просто через кнопку "Настроить" при создании нового мира. Однако, если вы передумали или обновились до новой версии, многие из этих конфигураций могут быть изменены в существующих мирах. Вот их полный список — для других команд, не связанных с созданием мира, проверьте список серверных команд.
Общее использование
/worldconfig name
Показать текущее значение конфигурации/worldconfig name value
Установить значение конфигурации/worldconfigcreate datatype name value
Создает новое значение конфигурации. Это необходимо при настройке некоторых конфигураций в первый раз (тип данных может бытьfloat
double
int
string
иbool</код>)
Обратите внимание: на самом деле не вводите [ ], показанный в приведенном ниже синтаксисе команды, он предназначен только для того, чтобы показать, какие значения можно изменить! Символ вертикальной черты (|) предназначен для разделения допустимых значений, например. [true|false]
означает, что здесь вы можете установить true
или false
Возрождение и смерть игрока
Конфигурации запуска климата и таймера отсрочки могут быть установлены только во время создания мира.
/worldconfig deathPunishment [drop|keep]
Удалять ли ваш инвентарь после смерти (по умолчанию: отбрасывать)
/worldConfig spawnRadius [number]
Устанавливает, насколько далеко игроки появляются в радиусе от точки возрождения мира.
Проблемы выживания
/worldConfig seasons [enabled or spring]
If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
/worldConfig playerlives [-1 .. 99]
Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
/worldConfig daysPerMonth [1-99]
Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
/worldConfig harshWinters [true|false]
If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
/worldconfig blockGravity [sandgravel|sandgravelsoil]
Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
/worldConfig allowUndergroundFarming [true|false]
If true, plants can be grown deep underground, given enough sunlight. (default: false)
/worldconfig bodyTemperatureResistance [-40.. 40]
Sets the temperature an undressed seraph can bear without starting to freeze
/worldconfig creatureHostility [aggressive|passive|off]
Set default creature hostility (default: aggressive)
/worldconfig creatureStrength [0-99]
Sets the creature damage multiplier (default: 1)
/worldconfig playerHealthPoints [1-999]
Set the players base health points (default: 15)
/worldconfig playerHungerSpeed [0-10]
Set the players hunger rate multiplier (default: 1)
/worldconfig playerMoveSpeed [0-10]
Set the players move speed multiplier (default: 1.5)
/worldconfig foodSpoilSpeed [0-10]
Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
/worldconfig saplingGrowthRate [0.1-20]
Set the sapling growth rate multiplier of all trees. (default: 1)
/worldconfig toolDurability [0-99]
Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
/worldconfig toolMiningSpeed [0-99]
Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
/worldConfig propickNodeSearchRadius [0-12]
If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
/worldConfig globalDepositSpawnRate [0.1 - 5]
Set a global ores and mineral deposit spawn rate (default: 1)
/worldconfig microblockChiseling [off|stonewood|all]
Whether to allow microblock chiseling. 'stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: stonewood)
/worldconfig allowCoordinateHud [true|false]
Whether or not players are allowed to used the coordinate hud. (default: true)
/worldconfig allowMap [true|false]
Whether or not players are allowed to used the world map. (default: true)
Temporal stability
/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]
How frequent temporal storms should be (default: sometimes)
/worldconfig tempstormDurationMul value
Command to change the duration of temporal storms
/worldconfig temporalStability [false|true]
Whether or not the temporal stability mechanic should apply (default: true)
/worldconfig temporalRifts [off|invisible|visible]
Defines temporal rift behavior (default: visible)
Off: No rifts spawn, which also means there will be no surface drifters.
Invisible: Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.
Visible: Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters.
/worldconfig temporalStability [false|true]
Whether or not the temporal stability mechanic should apply (default: true)
/worldconfig temporalGearRespawnUses [-1 .. 9999]
How many times you can respawn from a spawnpoint set by the temporal gear. -1 means infinite. (default: infinite)
/worldconfig temporalStormSleeping [false|true]
Whether or not to allow sleeping during temporal storms (default: false)
World generation
The configs world climate, world size and polar-equator distance can only be set during world creation.
/worldconfig worldEdge [blocked|traversable]
Wether you can fall off the world edge (default: traversable)
/worldconfig globalTemperature [0-5]
Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
/worldconfig globalPrecipitation [0-5]
Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
/worldconfig globalForestation [-1 .. 1]
Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
/worldconfig surfaceCopperDeposits [0-5]
Set chance of surface copper spawning for each chunk column (default: 0.1)
/worldconfig surfaceTinDeposits [0-5]
Set chance of surface tin spawning for each chunk column (default: 0.07)
/worldConfig snowAccum [true|false]
If true, snow will accumulate during winter (default: true)
Multiplayer
/worldconfig allowLandClaiming [true|false]
Whether or not players are allowed to use the land claiming system. (default: true)
/worldConfig classExclusiveRecipes [true|false]
If true, class exclusive recipes are enabled (default: true)
/worldConfig auctionHouse [true|false]
Whether or not the auction house is available to players (default: true)
Configurations not in the customize world screen
These configs need to be created first. Subsequent edits to those can be done with /worldconfig name value
/worldconfigcreate bool disableDeathMessages [true|false]
Whether or not death messages will be displayed.
/worldconfigcreate bool windAffectedEntityMovement [true|false]
Whether or not wind affects player and creature movement.
/worldconfigcreate bool allowCropDeath [true|false]
Whether or not crops can die.
/worldconfigcreate float auctionHouseDeliveryPriceMul [0..10]
A multiplier on the delivery costs for purchased items in the auction house (default: 1)
/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]
A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
/worldconfigcreate float auctionHouseSalesCutRate [0..1]
The sales cut the trader takes for a sold item on the auction. (default: 0.1, which is 10%)
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