Client startup parameters: Difference between revisions
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<code>-p, --playStyle</code> (Default: creativebuilding) Used when creating a new world. Possible values are "creativebuilding", "preset-surviveandbuild", "preset-exploration", and "preset-wildernesssurvival" | <code>-p, --playStyle</code> (Default: creativebuilding) Used when creating a new world. Possible values are "creativebuilding", "preset-surviveandbuild", "preset-exploration", "preset-homosapiens" and "preset-wildernesssurvival" | ||
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Revision as of 03:43, 12 June 2023
This page was last verified for Vintage Story version 1.15.
To get a list of all the startup parameters currently implemented, go to your game directory and call VintageStory.exe --help
.
Parameters with multiple values can be supplied with the values separated by space, for example: VintageStory.exe --addModPath="path/to/dir1" "path/to/dir2"
Currently implemented startup parameters are:
-v, --version
Print game version and exit
-h, --help
Print help info and exit
--tracelog
Print log also via Trace.WriteLine() to get it to show up in the visual studio output window
-o, --openWorld
Opens given world. If it doesn't exist it will be created
-c, --connect
Connect to given server
--pw
Password for the server (if any)
--rndWorld
Creates a new world with a random name. Use -p modifier to set playstyle
-p, --playStyle
(Default: creativebuilding) Used when creating a new world. Possible values are "creativebuilding", "preset-surviveandbuild", "preset-exploration", "preset-homosapiens" and "preset-wildernesssurvival"
--dataPath
Set a custom data path, default is Environment.SpecialFolder.ApplicationData
--logPath
Default logs folder is in dataPath/Logs/. This option can only set an absolute path.
--addOrigin
Tells the asset manager to also load assets from this path
--addModPath
Tells the mod loader to also load mods from this path
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