Bot System: Difference between revisions
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Type one of either commands to execute a command right away | Type one of either commands to execute a command right away | ||
* <code>/npc exec tp ''flexiblepos''</code> teleport to given position | * <code>/npc exec tp ''flexiblepos''</code> teleport to given position | ||
* <code>/npc exec lookat rad</code> look in given direction in radians (0..2PI) | * <code>/npc exec lookat [''rad'']</code> look in given direction in radians (0..2PI) | ||
* <code>/npc exec goto ''flexiblepos'' animcode speed [animspeed]</code> walk to given position with given animation, given speed (normal walking speed is about 0.02) and given animation speed (default 1) | * <code>/npc exec goto ''flexiblepos'' animcode speed [animspeed]</code> walk to given position with given animation, given speed (normal walking speed is about 0.02) and given animation speed (default 1) | ||
* <code>/npc exec playanim animcode</code> players given animation. Valid ones for animals, if supported by the respective animal: hurt, die, eat, walk, cry, shamble, lowshamble, sleep, sit, listen, hide, idletwitch, drill | * <code>/npc exec playanim animcode</code> players given animation. Valid ones for animals, if supported by the respective animal: hurt, die, eat, walk, cry, shamble, lowshamble, sleep, sit, listen, hide, idletwitch, drill |
Revision as of 18:18, 27 December 2022
This page was last verified for Vintage Story version 1.15.
Vintage Story comes with some rudimentary interface to control creatures and humanoids through commands, which is mostly aimed for video recordings. Here's how to use it:
Spawn in a bot
Only some creatures are supported, here's a list
- /entity spawn playerbot
- /entity spawn animalbot-wolf-male
- /entity spawn animalbot-hyena-male
- /entity spawn animalbot-hyena-female
- /entity spawn animalbot-hyena-pup
- /entity spawn animalbot-chicken-hen
- /entity spawn animalbot-chicken-rooster
- /entity spawn animalbot-chicken-baby
- /entity spawn animalbot-sheep-bighorn-male
- /entity spawn animalbot-sheep-bighorn-female
- /entity spawn animalbot-sheep-bighorn-lamb
- /entity spawn animalbot-locust-corrupt
- /entity spawn animalbot-hare-female-lightgrey
- /entity spawn animalbot-piglet
- /entity spawn animalbot-drifter-normal
- /entity spawn animalbot-drifter-corrupt
- /entity spawn animalbot-drifter-nightmare
Select a bot
Right click the creature to select it. You can now tell it to execute commands or define a list of commands to execute in a loop
Instruct the bot
Legend: flexiblepos means either x y z coordinates as defined in the coordinate hud, absolute coordinates through =x =y =z or coordinates relative to the player with ~x ~y ~z, you can also do ~ ~ ~ do use exactly the players position.
Immediate
Type one of either commands to execute a command right away
/npc exec tp flexiblepos
teleport to given position/npc exec lookat [rad]
look in given direction in radians (0..2PI)/npc exec goto flexiblepos animcode speed [animspeed]
walk to given position with given animation, given speed (normal walking speed is about 0.02) and given animation speed (default 1)/npc exec playanim animcode
players given animation. Valid ones for animals, if supported by the respective animal: hurt, die, eat, walk, cry, shamble, lowshamble, sleep, sit, listen, hide, idletwitch, drill
Queued
If you want to bot to run or remember a list of commands replace "exec" with "enq" to enqueue commands:
/npc enq [tp|lookat|goto|playanim] (see args above)
/npc start
to start command list/npc stop
to stop/npc loop
to make the bot endlessly loop through his list of commands/npc clear
will clear the command list/npc list
show list of queued commands/npc remove [index]
remove command of given index as shown in /npc list/npc upd
allows you do modify some commands
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