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Revision as of 20:10, 16 November 2023 by Daretmavi (talk | contribs) (Created page with "{{ll|Modding:Asset System|Systém aktív (Asset)}} | {{ll|Modding:Textures|Textúry}} | {{ll|Modding:Basic Item|Veci}} | {{ll|Modding:Creating Recipes|Recepty}} | {{ll|Modding:Basic Block|Bloky}} | {{ll|Modding:Basic Entity|Entity}} | {{ll|Modding:VS Model Creator|Model Creator}} | {{ll|Animation Basics|Základy animácií}} | {{ll|VTML|VTML & Ikony}} | {{ll|Modding:Mod Packaging|Tvorba balíčkov & Uvoľňovanie verzií}} | {{ll|Modinfo|Informácie k módom}} | {{ll|Deb...")
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Módovanie / Tvorba rozšírení
Zelené body vyžadujú kódovanie v C#
Základy

Začíname | Základné príklady | Balík tém

Systém aktív (Asset) | Textúry | Veci | Recepty | Bloky | Entity | Model Creator | Základy animácií | VTML & Ikony | Tvorba balíčkov & Uvoľňovanie verzií | Informácie k módom | Ladenie

Advanced

JSON Patching | Advanced JSON Item | The Remapper | Server-Client Considerations | Compatibility with other mods

Setting up your Development Environment

Advanced Blocks | Advanced Items | Block and Item Interactions | Block Behavior | Block Entity | Particle Effects | World Access | Inventory Handling | Commands | GUIs | Network API | Monkey patching (Harmony)

Data Management

Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute

Worldgen

WorldGen Concepts | Terrain | Ores | Trees | WorldGen API | NatFloat | EvolvingNatFloat | Json Random Generator

Rendering

Shaders and Renderers

Property Overview

Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors | World properties

Workflows & Infrastructure

Modding Efficiency Tips | Mod-engine compatibility | Mod Extensibility | VS Engine

Additional Resources

List of server commands | List of client commands | Client startup parameters | Server startup parameters | Creative Starter Guide | ServerBlockTicking | Bot System | WorldEdit | Cinematic Camera | Adjustable FPS Video Recording

Example Mods | API Docs | GitHub Repository