Template:Navbox/modding

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Revision as of 18:11, 10 October 2023 by Bluelightning32 (talk | contribs) (Remove the Windows and Linux specific links dev setup, because they just redirect back to the general directions.)

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Modding
Green Items require C# coding
Basics

Getting Started | Mod Types | Simple Examples | Theme Pack

Asset System | Textures | Items | Recipes | Blocks | Entities | Model Creator | Animation Basics | VTML & Icons | Mod Packaging & Release | Modinfo | Debugging

Advanced

JSON Patching | Advanced JSON Items | The Remapper | Server-Client Considerations | Compatibility with other mods

Setting Up Your Development Environment

Advanced Blocks | Advanced Items | Item-Block Interactions | Block Behavior | Block Entities | Particle Effects | World Access | Inventory Handling | Chat Commands | GUIs | Server-Client Networking | Monkey patching (Harmony)

Data Management

Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute

Worldgen

WorldGen Concepts | Terrain | Ores | Trees | WorldGen API | NatFloat | EvolvingNatFloat | Json Random Generator

Rendering

Shaders and Renderers

Property Overview

Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors | World properties

Workflows & Infrastructure

Modding Efficiency Tips | Mod-engine compatibility | Mod Extensibility | Load Order

Additional Resources

List of server commands | List of client commands | Client startup parameters | Creative Starter Guide | ServerBlockTicking | Bot System | WorldEdit | Cinematic Camera | Adjustable FPS Video Recording

Example Mods | API Docs | GitHub Repository