Template:Navbox/modding: Difference between revisions

From Vintage Story Wiki
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[[Modding:Mod-Engine Compatibility|Mod-engine compatibility]] |
[[Modding:Mod-Engine Compatibility|Mod-engine compatibility]] |
{{Content/modding/code|[[Modding:Moddable_Mod|Mod Extensibility]]}} |
{{Content/modding/code|[[Modding:Moddable_Mod|Mod Extensibility]]}} |
{{Content/modding/code|[[Modding:Load_Order|Load Order]]}}  
{{Content/modding/code|[[Modding:Understanding_the_VS_Engine|VS Engine]]}}  


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Revision as of 05:42, 17 October 2023

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Modding
Green Items require C# coding
Basics

Getting Started | Simple Examples | Theme Pack

Asset System | Textures | Items | Recipes | Blocks | Entities | Model Creator | Animation Basics | VTML & Icons | Mod Packaging & Release | Modinfo | Debugging

Advanced

JSON Patching | Advanced JSON Items | The Remapper | Server-Client Considerations | Compatibility with other mods

Setting Up Your Development Environment

Advanced Blocks | Advanced Items | Item-Block Interactions | Block Behavior | Block Entities | Particle Effects | World Access | Inventory Handling | Chat Commands | GUIs | Server-Client Networking | Monkey patching (Harmony)

Data Management

Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute

Worldgen

WorldGen Concepts | Terrain | Ores | Trees | WorldGen API | NatFloat | EvolvingNatFloat | Json Random Generator

Rendering

Shaders and Renderers

Property Overview

Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors | World properties

Workflows & Infrastructure

Modding Efficiency Tips | Mod-engine compatibility | Mod Extensibility | VS Engine

Additional Resources

List of server commands | List of client commands | Client startup parameters | Creative Starter Guide | ServerBlockTicking | Bot System | WorldEdit | Cinematic Camera | Adjustable FPS Video Recording

Example Mods | API Docs | GitHub Repository