Modding:Chunk Data Storage: Difference between revisions
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A chunk is a 32x32x32 cube of blocks. Each chunk contains the following information: | A chunk is a 32x32x32 cube of blocks. There is a [[Modding:Chunk_Moddata|tutorial]] on adding custom moddata to a chunk. | ||
Each chunk contains the following information: | |||
* [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the solid layer | * [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the solid layer | ||
* [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the fluid layer | * [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the fluid layer |
Revision as of 21:40, 28 October 2023
A chunk is a 32x32x32 cube of blocks. There is a tutorial on adding custom moddata to a chunk.
Each chunk contains the following information:
- Every block in the solid layer
- Every block in the fluid layer
- Sparse map of block positions to block entities
- List of entities
- Sparse map of decor blocks. The map is indexed by both the block position and decor index. The decor index includes which face of the parent block the decor is attached to, and optionally a location on a 16x16 grid on that block face (used by caveart).
- Map of modid to a byte array of custom moddata
- Format version metadata
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