Modding:Chunk Data Storage: Difference between revisions
From Vintage Story Wiki
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* Map of modid to a byte array of custom [[Modding:Chunk_Moddata|moddata]] | * Map of modid to a byte array of custom [[Modding:Chunk_Moddata|moddata]] | ||
* Format version metadata | * Format version metadata | ||
{{Navbox/modding|Vintage Story}} |
Revision as of 07:14, 26 October 2023
A chunk is a 32x32x32 cube of blocks. Each chunk contains the following information:
- Every block in the solid layer
- Every block in the fluid layer
- Sparse map of block positions to block entities
- List of entities
- Sparse map of decor blocks. The map is indexed by both the block position and decor index. The decor index includes which face of the parent block the decor is attached to, and optionally a location on a 16x16 grid on that block face (used by caveart).
- Map of modid to a byte array of custom moddata
- Format version metadata
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The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
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Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |