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Modding:Getting Started {{{1}}} require C# coding
Basics Modding:Getting Started Basic Examples Theme Pack Content Mod Developing a Content Mod
Asset System Textures Items Recipes Blocks Entities Model Creator Animation Basics VTML & Icons Packaging & Release Modinfo Debugging
Advanced JSON Patching Advanced JSON Item The Remapper Server-Client Considerations Compatibility with other mods
Setting up your Development Environment Advanced Blocks Advanced Items Block and Item Interactions Block Behavior Block Entity Particle Effects World Access Inventory Handling Commands GUIs Network API Monkey patching (Harmony)
Data Management Savegame Data StorageModConfig FileChunk Data StorageTreeAttribute
Worldgen WorldGen ConceptsTerrainOresTreesWorldGen APINatFloatEvolvingNatFloatJson Random Generator
Rendering Shaders and Renderers
Property Overview ItemEntityBlockBlock BehaviorsBlock ClassesBlock EntitiesBlock Entity BehaviorsWorld properties,
Workflows & Infrastructure Modding Efficiency TipsMod-engine compatibilityMod ExtensibilityVS Engine
Additional Resources List of server commandsList of client commandsClient startup parametersServer startup parameters
Example ModsAPI DocsGitHub Repository