Modding:Programming Languages
Vintage Story is primarily written in C# with OpenGL as the graphics backend. Learning OpenGL is only necessary if you want to do special rendering tricks, and learning C# is necessary if you want to go beyond asset modding.
Here are a few learning resources that we can recommend:
For C#
https://www.w3schools.com/cs/index.php (Interactive non-video course, does not require account)
https://www.youtube.com/user/IAmTimCorey (Beginner - Intermediate)
https://www.youtube.com/c/RawCoding (Intermediate - Advanced)
https://www.youtube.com/c/Elfocrash (Advanced - Expert)
For OpenGL, and Shaders
Playlist by ThinMatrix: https://www.youtube.com/watch?v=VS8wlS9hF8E&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP
Playlist by TheCherno: https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2
https://www.youtube.com/watch?v=kfM-yu0iQBk&list=PLImQaTpSAdsCnJon-Eir92SZMl7tPBS4Z
Maths for Game Devs
https://www.youtube.com/watch?v=MOYiVLEnhrw&list=PLImQaTpSAdsD88wprTConznD1OY1EfK_V
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Modding | |
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Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |