サバイバルガイド ― 最初の一日
このガイドは多くの個人が協力して作成したものであり、誤りがあるかもしれません。Vintage Storyのコードに貢献したコミュニティの素晴らしいメンバーcopygirl氏が、より簡潔で、より使いやすいサバイバルガイドを彼女自身のホームページにまとめています。このWikiと同様に、内容の正確さを保証するものではなく、著者の知識の範囲内で正しいものとなっています。
操作方法
キャラクター
W A S D | 歩きまわる |
Space | ジャンプ |
E | バックパックインベントリ(クラフトグリッドにアクセス) |
C | キャラクターインベントリ(服装などの装備) |
Shift | スニーク(アクティブアイテムをブロックに置く) |
Ctrl + W | ダッシュ |
G | 座る |
Q | 持っているアイテムを落とす |
F5 | カメラモードを切り替え(一人称視点、三人称視点、オーバーヘッド) |
ユーザーインターフェース
tab | チャットオーバーレイを表示/非表示 |
T | チャットオーバーレイで入力を開始 |
F4 | ユーザーインターフェースを表示/非表示 |
F6 | ユーザーミニマップを表示/非表示 |
B | ブロック情報を表示/非表示 |
H | サバイバルハンドブック(ゲーム内アイテムの情報) |
M | worldmapを表示/非表示 |
N | ブロックインタラクションヘルプを表示/非表示 |
V | 座標を表示/非表示 |
F12 | スクリーンショットを撮る |
esc | インターフェースを終了/閉じる |
最初の一日
プレイヤーのスポーン
プレイヤーはワールド内の「スポーン位置」に出現します。スポーン地点をリセット(方法はゲームの後半で見つかります)しない限り、ゲーム内で死亡すると初期スポーン位置に再出現(リスポーン)します。ワールドに最初に出現したときに、ワールドマップにスポーン地点のマーカーを記しておくのは良いアイデアです。ワールドマップで右クリックか、コマンド/waypoint add [waypointcolor] [title]
で記録できます。このコマンドは、指定した色(.NETカラーまたは16進数コード)でウェイポイントを追加します。
石の道具
火打石(flint)か、散らばった石(loose stones)を見つけましょう。石には玄武岩(basalt)、花崗岩(granite)、安山岩(andesite)、黒曜石(obsidian)、かんらん岩(peridotite)があります。固い地面をスニーク + 右クリック
でknapping面を作ることができます。メニューから作りたい道具を選んでください。AxeとKnifeをお勧めします。石を手に持ち、オレンジ色の立方体を左クリック
で石から除去し、刃やツールヘッドの形を作ります。最後のオレンジ色のボックスを除去すると、完成したツールヘッドがプレイヤーのホットバーへ移動します。EでインベントリGUIを開くと、クラフトグリッドにアクセスできます。このグリッドで、石器の刃と棒(stick)を組み合わせることで、道具を作ります。棒(stick)は地面から回収したり、左クリック
で枝葉(branchy leaves)を壊すことで入手できます。
プレイヤーインベントリ
Players have 3 types of slots
- The left hand slot can hold passive items such as torches
- 10 hand slots
- 4 container slots that allow players to expand inventory.
To begin expanding player inventory, crafting hand baskets is the first option. Harvest reeds, which can usually be found near lakes. Press H
and search for basket to see the grid crafting recipe.
Food
Here are some of the first day options for food:
- Mushrooms can be harvested with a knife or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
- Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
- Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage.
- Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold
Sneak + Hold Right mouse button
with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
Clay
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advances cooking.
Light / Cooking
Once the sun sets, a player might want to create a firepit as a source of light and for cooking. Be aware though, rain will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Gather the following resources:
- Dry grass:
left click
with a knife in hand to gather tall grass - Firewood:
left click
with an axe in hand to cut trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.
Hold Sneak + Right click
on solid ground with the dry grass in hand to place a fire pit. Next, Sneak + Right click
with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold Right click
with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with H
, to find out how to make a firestarter.)
Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.
Combat
To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. Spears are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on Combat
Improvised armor can be crafted from dry grass and firewood for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of armor can be crafted.
Shelter
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. Dry grass can be used to make a bed early on, or form hay blocks/cob for early building blocks. Soil is also a good building material, and can be used to form Mud Bricks.
Stationary Storage
For more storage, the player can craft two early game containers.
- The basket has 8 slots for items, however it requires 24 cattails and should not be used to store food if possible.
- The clay storage vessel has 12 slots, requires clay to craft and has the best spoilage rates in the game, which makes it suitable for food storage.
Temperature
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Temporal Stability
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.
Draining temporal stability:
- Some surface areas are temporally unstable
- Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
- Temporal storms (occur at regular intervals)
Recovering temporal stability:
- Move to a location of high stability on the surface or at higher elevations in the world
- Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold
right mouse button
to provide a 30% boost - Killing drifters recovers small amounts of your own temporal stability
Advanced Game Mechanics
Once the basics are mastered, players can develop advanced technology: Survival Guide - Advanced tech
Tutorial Video: First Day
Thanks to Ashantin for creating and sharing with the VS community.
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