Modding:Content Mods/ru: Difference between revisions
LiokoCoder (talk | contribs) (Created page with "== Использование Content Mod == Как указано в Начало Работы, Vintage Story содержит обширную систему для добавления и модификации игрового контента, просто используя файлы JSON.") |
LiokoCoder (talk | contribs) (Created page with "'''Content Mods''' - это моды, которые добавляют или изменяют существующие JSON-ресурсы в игре, используя тип <code>"content"</code>.") |
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'''Content Mods''' - это моды, которые добавляют или изменяют существующие JSON-ресурсы в игре, используя тип <code>"content"</code>. | |||
'''Content Mods''' | |||
== Использование Content Mod == | == Использование Content Mod == |
Revision as of 17:26, 3 July 2024
Эта страница проверялась в последний раз для версии Vintage Story 1.19.4.
Content Mods - это моды, которые добавляют или изменяют существующие JSON-ресурсы в игре, используя тип "content"
.
Использование Content Mod
Как указано в Начало Работы, Vintage Story содержит обширную систему для добавления и модификации игрового контента, просто используя файлы JSON.
If you plan on modifying game content, it is recommended to backup your assets folder before beginning.
Adding Content
Adding content to Vintage Story is easy, and nearly all of the game's assets are built using the modding system. By navigating the Asset System for the game, you can see thousands of examples that can be edited and expanded upon. New blocks, items, entities and more can be added by simply creating new files based on these existing JSON files.
Modifying Game Content
Although content can be modified by overwriting entire JSON files, it is highly recommended to use the patching system that is built in to the game. For an extensive look on how to do this, see the JSON Patching modding page.
First Steps
Create your own Content Mod
For a content mod to work, it needs to be set up correctly. See Developing a Content Mod for information on how to create, navigate, and update a content mod.
Following the Wiki Tutorials
When you are familiar with how to create a content mod, consider taking a look at the basic tutorials. You can create a Basic Block, Basic Item, Recipes, and many more.
In the Modding navigation box below, any non-highlighted links do not require C# code to achieve. Content mods can be quite complex at times, so it is recommended to start with one of the above tutorials.
Wondering where some links have gone?
The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
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Modding Introduction | Getting Started • Пакет тем |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |