Survival Guide - Advanced tech/fr: Difference between revisions

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=== Stationary ===
=== L'inventaire fixe ===


For stationary storage, the player has the following [[Containers#stationary containers|container options]]:
For stationary storage, the player has the following [[Containers#stationary containers|container options]]:

Revision as of 20:44, 13 October 2021

La lumière

Les torches sont créées en plaçant des bâtons dans un feu de camp. Si elles sont un bon moyen de s'éclairer, elles ne tiennent que trois jours une fois placées sur un mur. Les lanternes ou les lampes à huile sont une alternative permanente pour pallier aux défauts de la torche. Une liste des sources de lumières se trouve ici.

L'espace en inventaire et le stockage

L'inventaire portable

Voici la liste des options disponibles pour agrandir votre inventaire. Utilisez le manuel de survie (rappel : appuyez sur H) pour consulter la recette de fabrication de ces extensions.

Item Capacité Items nécéssaires Recette
Grid Hand basket.png Panier 3 emplacements 10 Grid Cattails.png Quenouilles
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid hunterbackpack.png Sac à dos de chasseur 4 emplacements 18 Grid Cattails.png Quenouilles

1 Grid hide pelt large.png Fourrure

Grid Cattails.png
3
Grid hide pelt large.png
1
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Linensack.png Sac en lin 5 emplacements 1 Flaxtwine.png Ficelle de lin

1 Linen-normal-down.png Lin

Flaxtwine.png
1
Linen-normal-down.png
1
Grid Backpack.png Sac à dos en cuir 6 emplacements 8 Leather.png Cuir
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png Musette de mineur 10 emplacements
pour la pierre et les minerais
1 Flaxtwine.png Ficelle de lin

1 Linen-normal-down.png Lin

2 Grid Tin Bronze Plate.png Plaques niveau 3

Flaxtwine.png
1
Grid Tin Bronze Plate.png
1
Linen-normal-down.png
1
Grid Tin Bronze Plate.png
1

L'inventaire fixe

For stationary storage, the player has the following container options:

Item Capacity Needed Items Recipe
Grid Basket.png Basket 8 slots 24 Grid Cattails.png Cat Tails
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Storage Vessel 12 Slots 35 Blue Clay

or

35 Fire Clay

Clay Forming

Trading

Grid Chest.png Chest 16 Slots 8 Grid Oak Board.png Oak Board
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1

Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar, due to it's inherently better spoilage rate.

Food

A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced Cooking keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for long term food storage.

Farming

Wild crops provide seeds that can be planted on farmland. Growing crops need nutritious soil, so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a hoe, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. Berry bushes have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the farming guide.

Animal husbandry

Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.

Metal Working

Copper Age

Copper ore can be found by collecting surface deposits.

Crafting copper tools requires the following materials:

  • Find copper nuggets either by Panning or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
  • Find clay and form tool molds as well as a crucible and burn them in a firepit - the two starting tools should be a pickaxe and a hammer.
  • Harvest wood and create a Charcoal pit to produce charcoal.

Once these items are assembled, metal tools can be crafted by casting using the crucible. Detailed instructions can be found on the casting page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel, the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold right mouse button to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.

As soon as the player acquired a pickaxe and hammer, return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.

Bronze Age

Bronze alloys are created by casting using the crucible. However, the three types of bronze (Tin bronze, Bismuth bronze, Black bronze) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find loot vessels in ruins.
  • Tin is a rare drop obtained when Panning.

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key H).

Late Copper/Bronze Age

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay, craft ingot molds, a hammer mold, and an anvil mold, and craft these items by Casting. The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel.
  4. Place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by 'F') and LMB.

If a mistake is made, Copper and Bronze work items can be smelted and cast back into an ingot, but Iron work items must be re-smelted in a bloomery.

Iron Age

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery. Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

Steel Age

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil, which cannot be cast but instead has to be smithed and welded.

Woodworking

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil.

Leather Working

Unlike the simple oiled pelts required for a hunter's backpack, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone, chalk stone or borax ore, as well as oak logs. Leather making is further gated behind the possession of a saw, since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

Mechanization

The power of the wind, is used to provide mechanical power

This power is used in the following process:

  • Iron bloom, blister steel and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated
  • Smashing minerals in the pulverizer requires automation to work