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== | == Освещение == | ||
Torches are created by putting sticks in the [[firepit]], but torches placed on solid blocks burn out after 3 days. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on [[Light sources]]. | Torches are created by putting sticks in the [[firepit]], but torches placed on solid blocks burn out after 3 days. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on [[Light sources]]. |
Revision as of 20:22, 5 November 2020
Освещение
Torches are created by putting sticks in the firepit, but torches placed on solid blocks burn out after 3 days. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on Light sources.
Inventory Space
Players have the following options for inventory expansion. Use the handbook opened via H
to see how to craft these items.
- Basket: 3 Slots
- Hunter's backpack: 4 Slots
- Linen sack: 5 Slots
- Leather Backpack: 6 Slots
- Mining bag: 10 Slots for Stones and Minerals
Food
A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced Cooking keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for long term food storage.
Farming
Wild crops provide seeds that can be planted on farmland. Growing crops need nutritious soil, so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a hoe, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. Berry bushes have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the farming guide.
Animal husbandry
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.
Metal Working
Copper Age
Crafting copper tools requires the following materials:
- Find copper nuggets either by Panning or scavenging the surface for nuggets in loose stones
- Find clay and form tool molds as well as a crucible and burn them in a firepit
- Harvest wood and create a Charcoal pit to produce charcoal
Once these items are assembled, metal tools can be crafted by casting using the crucible. Detailed instructions can be found on the casting page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel, the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold right mouse button
to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
Bronze Age
Bronze alloys are created by casting using the crucible. However, the three types of bronze (Tin bronze, Bismuth bronze, Black bronze) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.
Options to find these:
- Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving
- Find a trader that sells ores
- Find loot vessels in ruins
- Tin is a rare drop obtained when Panning
When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key H
).
Late Copper/Bronze Age
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows
- Using clay, craft ingot molds, a hammer mold, and an anvil mold, and craft these items by Casting.
- Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook
H
) - Prepare the ingots for smithing using the forge and high temperature fuel.
- Place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
- Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by 'F') and LMB.
If a mistake is made, Copper and Bronze work items can be smelted into an ingot, but Iron work items must be re-smelted in a bloomery.
Iron Age
Iron tools provide players with tools that have a significant boost in strength and durability.
- Create a bronze anvil, as iron tools cannot be worked on a copper anvil.
- Gather fire clay, make fire bricks, and finish the bricks in a firepit.
- Use fire bricks to build a bloomery. For instructions on using the bloomery functional block, see the bloomery page.
The only method to smelt iron ore and quartz (to make glass) is to use a bloomery. Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
Mechanization
The power of the wind, is used to provide mechanical power
This power is used in the following process:
- Iron bloom and metal plate working can be automated with the helve hammer
- Grinding materials in the quern can be automated