Modding:Rendering API: Difference between revisions

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The [[Modding:Render_Stages|render stages]] explain how the rendering is divided at a high level.
The [[Modding:Render_Stages|render stages]] explain how the rendering is divided at a high level.
Be careful about adding too many textures to the [[Modding:Texture_Atlas|texture atlas]], because the space is limited.


A thorough tutorial is still missing, but until then you can look at the sample code on GitHub!
A thorough tutorial is still missing, but until then you can look at the sample code on GitHub!

Revision as of 09:09, 29 October 2023

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The render stages explain how the rendering is divided at a high level.

A thorough tutorial is still missing, but until then you can look at the sample code on GitHub!


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