Modding:Block Entity Classes
From Vintage Story Wiki
Using block classes
May blocks that have interactive functions will require using a block entity to accomplish. When your block requires the use of a block entity you assign it using the following property format in the JSON:
entityClass: "Entity"
NOTE: Although they are referenced in JSONS as "Anvil", "Bed" etc. Block Entity class files themselves use the BEAnvil, BEBed naming convention.
All Block Entities
Here is a table containing all block entities used as of version 1.9.+z
Entity Name | Example Blocks | Description | Github Link |
---|---|---|---|
Anvil | anvil | - | Anvil Block Entity Class |
Barrel | barrel | Controls the rendering and forging of work items on an anvil. | Anvil Block Entity Class |
Bed | bed | - | Block Entity Class |
Beehive | - | Block Entity Class | |
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class | ||
- | Block Entity Class
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