Modding:Rendering API
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Revision as of 09:09, 29 October 2023 by Bluelightning32 (talk | contribs) (Remove warning about the texture atlas limitation now that has been lifted in 1.19)
The render stages explain how the rendering is divided at a high level.
A thorough tutorial is still missing, but until then you can look at the sample code on GitHub!
- Setting up a custom Shader: https://github.com/anegostudios/vsmodexamples/tree/master/code_mods/ScreenOverlayShaderExample
- Rendering a HUD Element: https://github.com/anegostudios/vsmodexamples/tree/master/code_mods/HudOverlaySample
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