Modding:Json Block Behaviors
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Revision as of 20:30, 10 October 2023 by Bluelightning32 (talk | contribs) (→All Block Behaviors: Add block behaviors from vsessentialsmod.)
Adding behaviors to your block
Block behaviors are an array of objects with properties attached to your block. Below is an example of two behaviors, one with properties and one without properties.
behaviors: [{name: "behavior1", properties: {myProperty1: "myValue1", myProperty2: "myValue2"}},{name: "behavior2"}],
All Block Behaviors
Here is a table containing all properties of the base game as of 1.9.
Behavior Name | Additional Properties | Example Blocks | Detail link |
---|---|---|---|
BlockEntityInteract | none | door | Block Entity Interact |
BreakIfFloating | none | rock | Break if Floating |
CanIgnite | none | torch | Can Ignite |
CollectFrom | none | henbox | Collect From |
Container | none | barrel, chest | Container |
Decor | sides, sidedVariants, nwOrientable, drawIfCulled, alternateZOffset, notFullFace, removable, thickness | linen, mediumcarpet, rushmat, smallcarpet, wallpaper, wool, hotspringbacteriasmooth, hotspringbacteria, attachingplant, overlay, overlay, oxidation, transition, fallenleaves, caveart | Decor |
ExchangeOnInteract | exchangeStates (string array of block states) sounds (path from sounds folder) |
trapdoor | Exchange On Interact |
FiniteSpreadingLiquid | liquidCollisionSound (path from sounds folder) sourceReplacementCode (block code) flowingReplacementCode (block code) collidesWith (other liquid) spreadDelay (int, default: 150) |
water, lava | Finite Spreading Liquid |
Harvestable | none | bigberrybush, smallberrybush | Harvestable |
HorizontalAttachable | handleDrops (bool, default: true) | painting, shelf, toolrack | Horizontal Attachable |
HorizontalOrientable | dropBlockFace (Compass Direction, default: "North") dropBlock (block name) |
bloomerybase, chest, skep | Horizontal Orientable |
HorizontalUpDownOrientable | none | - | Horizontal Up/Down Orientable |
Ignitable | none | charcoalpit | Ignitable |
Ladder | dropBlockFace (face direction, Default: north) | ladder | Ladder |
Lockable | none | chest, displaycase, door, trapdoor | Lockable |
Multiblock | sizex, sizey, sizez, type, cposition | jonas, riftward, verticalboiler, banner, trunk, painting | Multiblock |
NoParticles | none | - | No Particles |
NWOrientable | none | chimney, mannequin, path | North/West Orientable |
OmniAttachable | facingPos (int, default: 1) | lantern | Omni-Attachable |
OmniRotatable | rotateSides (bool, default: false) facing (string) |
all slabs | Omni-Rotatable |
Pillar | none | axle, log | Pillar |
PushEventOnBlockBroken | string EventName | - | Push Event on Block Broken |
RightClickPickup | none | bucket, toolmold | Right Click Pickup |
RopeTieable | none | roughhewnfence, woodenfence | Rope Tieable |
Slab | none | plankslab, cobbleslab (all slabs) | Slab |
SneakPlacing | none | crock | Sneak Placing |
Unplaceable | none | pan | Unplaceable |
Unstable | attachedToFaces (default: down) | all crops | Unstable |
UnstableFalling | none | anvil, gravel, sand | Unstable Falling |
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