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Modding:Getting Started
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require C# coding
Basics
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Advanced
JSON Patching
•
Advanced JSON Item
•
The Remapper
•
Server-Client Considerations
•
Compatibility with other mods
Setting up your Development Environment
•
Advanced Blocks
•
Advanced Items
•
Block and Item Interactions
•
Block Behavior
•
Block Entity
•
Particle Effects
•
World Access
•
Inventory Handling
•
Commands
•
GUIs
•
Network API
•
Monkey patching (Harmony)
Data Management
Savegame Data Storage
•
ModConfig File
•
Chunk Data Storage
•
TreeAttribute
Worldgen
WorldGen Concepts
•
Terrain
•
Ores
•
Trees
•
WorldGen API
•
NatFloat
•
EvolvingNatFloat
•
Json Random Generator
Rendering
Shaders and Renderers
Property Overview
Item
•
Entity
•
Block
•
Block Behaviors
•
Block Classes
•
Block Entities
•
Block Entity Behaviors
•
World properties
,
Workflows & Infrastructure
Modding Efficiency Tips
•
Mod-engine compatibility
•
Mod Extensibility
•
VS Engine
Additional Resources
List of server commands
•
List of client commands
•
Client startup parameters
•
Server startup parameters
Example Mods
•
API Docs
•
GitHub Repository
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