Survival Guide - Advanced tech/fr: Difference between revisions
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{|class="wikitable" style="text-align:center; margin-left:2%;" | {|class="wikitable" style="text-align:center; margin-left:2%;" | ||
! | ! Objet | ||
! Capacité | ! Capacité | ||
! | ! Objets requis | ||
! | ! Formule | ||
|- | |- | ||
| {{Item List|item=Panier|icon=Grid_Hand basket|page=Containers#portable containers}} | | {{Item List|item=Panier|icon=Grid_Hand basket|page=Containers/fr#portable containers}} | ||
| 3 emplacements | | 3 emplacements | ||
| 10 {{Item List|item= | | 10 {{Item List|item=roseaux|icon=Grid_Cattails|page=Reed/fr}} | ||
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{{SimpleCraft | {{SimpleCraft | ||
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}} | }} | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=Sacoche de chasseur|icon=Grid_hunterbackpack|page=Containers#portable containers}} | ||
| 4 emplacements | | 4 emplacements | ||
| 18 {{Item List|item= | | 18 {{Item List|item=Roseaux|icon=Grid_Cattails|page=Reed/fr}} | ||
1 {{Item List|item=Fourrure|icon=Grid_hide pelt large|page=Resource_Crafting#Pelts}} | 1 {{Item List|item=Fourrure|icon=Grid_hide pelt large|page=Resource_Crafting/fr#Pelts}} | ||
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{{SimpleCraft | {{SimpleCraft | ||
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| {{Item List|item=Sac en lin|icon=Linensack|page=Containers#portable containers}} | | {{Item List|item=Sac en lin|icon=Linensack|page=Containers#portable containers}} | ||
| 5 emplacements | | 5 emplacements | ||
| 1 {{Item List|item=Ficelle de lin|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}} | | 1 {{Item List|item=Ficelle de lin|icon=Flaxtwine|page=Resource_Crafting/fr#Plant_Fibers}} | ||
1 {{Item List|item=Lin|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}} | 1 {{Item List|item=Lin|icon=Linen-normal-down|page=Resource_Crafting/fr#Plant_Fibers}} | ||
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{{SimpleCraft | {{SimpleCraft | ||
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}} | }} | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=Sacoche en cuir|icon=Grid_Backpack|page=Containers/fr#portable containers}} | ||
| 6 emplacements | | 6 emplacements | ||
| 8 {{Item List|item=Cuir|icon=Leather|page=Containers#portable containers}} | | 8 {{Item List|item=Cuir|icon=Leather|page=Containers/fr#portable containers}} | ||
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{{SimpleCraft | {{SimpleCraft | ||
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| {{Item List|item=Musette de mineur|icon=Grid_Mining_Bag|page=Containers#portable containers}} | | {{Item List|item=Musette de mineur|icon=Grid_Mining_Bag|page=Containers/fr#portable containers}} | ||
| 10 emplacements <br>pour la pierre et les minerais | | 10 emplacements<br>pour la pierre et les minerais | ||
| 1 {{Item List|item=Ficelle de lin|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}} | | 1 {{Item List|item=Ficelle de lin|icon=Flaxtwine|page=Resource_Crafting/fr#Plant_Fibers}} | ||
1 {{Item List|item=Lin|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}} | 1 {{Item List|item=Lin|icon=Linen-normal-down|page=Resource_Crafting/fr#Plant_Fibers}} | ||
2 {{Item List|item=Plaques | 2 {{Item List|item=Plaques niv.III|icon=Grid_Tin Bronze Plate|page=Survival_Guide_-_Advanced_tech/fr#Bronze_Age}} | ||
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{{SimpleCraft | {{SimpleCraft |
Revision as of 19:35, 16 October 2022
La lumière
Les torches sont créées en plaçant des fibres de roseau, de papyrus ou de l'herbe sèche sur un bâton dans la grille de création. On peut ensuite les allumer en les plaçant dans un feu, par exemple. On peut les tenir en main gauche ou droite, ou les poser au sol ou sur un mur, auquel cas il faut bien penser qu'elles s'éteignent au bout de 3 jours. Les sources de lumière permanentes incluent les lampes à huile, ou les lanternes. Une liste des sources de lumières se trouve ici.
L'espace d'inventaire et le stockage
L'inventaire portable
Voici la liste des options disponibles pour agrandir votre inventaire. Utilisez le manuel de survie (touche H
) pour consulter la recette de fabrication de ces extensions.
Objet | Capacité | Objets requis | Formule | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
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3 emplacements | 10 ![]() |
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4 emplacements | 18 ![]() 1 |
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5 emplacements | 1 ![]() 1 |
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6 emplacements | 8 ![]() |
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10 emplacements pour la pierre et les minerais |
1 ![]() 1 |
|
L'inventaire fixe
Pour le stockage dit fixe, vous avez le choix parmi ces options de stockage :
Item | Capacité | Items nécéssaires | Recette | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
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8 emplacements | 24 ![]() |
| |||||||||
Jarre | 12 emplacements | 35 Argile bleue
ou |
Modelage de l'argile | |||||||||
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16 emplacements | 8 ![]() |
|
Ces différentes options ont chacune leur spécificité qui les favorisera pour certaines tâches. Par exemple, la jarre est un excellent moyen de stockage de la nourriture et un bon moyen de stockage d'items au début du jeu. Plus tard, favorisez la jarre dans un cellier afin d'optimiser ses qualités de conservation.
La nourriture
Un repas préparé avec divers ingrédients est plus nutritif que des aliments crus ou simplement rôtis. La cuisine avancée vous apporte les nutriments essentiels pour rester en forme longtemps, augmentant votre santé. Les aliments périment avec le temps, alors construisez un cellier pour le stockage à long terme de la nourriture.
Les cultures
Les plantes sauvages vous apportent des graines qui peuvent être plantées sur des sols cultivables. Faire pousser des cultures requiert des sols riches en nutriments (Potassium, Azote, Phosphore), comme la Terra Preta, la meilleure terre du jeu en matière de nutriments. Vous avez besoin d'une houe en pierre ou en métal, ainsi que d'une source d'eau, voire d'un arrosage quotidien avec un arrosoir en argile. Les buissons à baie ne demandent pas nécéssairement de nutriments, mais les sols appauvris vont ralentir la croissance des baies. Afin de cultiver vos plants, faites attention au taux de nutriments présents dans la terre, chaque plant requiert un nutriment spécifique. Vous pouvez consulter le guide des cultures pour plus d'informations.
L'élevage
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.
Travail du métal
L'âge du cuivre
Le travail du cuivre requiert les ressources suivantes :
- Trouver des pépites de cuivre par Orpaillage ou en les ramassant sur le sol. En début de jeu, il est recommandé d'en trouver environ 40.
- Trouver de l'argile pour fabriquer des moules d'outils ainsi qu'un creuset. La cuisson s'effectue en utilisant un four en fosse (c'est un trou d'un bloc dans le sol à remplir avec de l'herbe sèche, des bâtons et du bois de chauffage) - les deux premiers outils à créer sont la hâche et le marteau.
- Récupérer des bûches de bois pour obtenir du bois de chauffage puis créer un Foyer dans le sol pour créer du charbon de bois.
Once these items are assembled, metal tools can be crafted by casting using the crucible. Detailed instructions can be found on the casting page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel, the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold right mouse button
to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
Bronze Age
Bronze alloys are created by casting using the crucible. However, the three types of bronze (Tin bronze, Bismuth bronze, Black bronze) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.
Options to find these:
- Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
- Find a trader that sells ores.
- Find loot vessels in ruins.
- Tin is a rare drop obtained when Panning.
When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key H
).
Late Copper/Bronze Age
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows
- Using clay, craft ingot molds, a hammer mold, and an anvil mold, and craft these items by Casting. The anvil alone requires 900 units of metal, which translates to 180 nuggets.
- Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook
H
) - Prepare the ingots for smithing using the forge and high temperature fuel.
- Place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
- Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by 'F') and LMB.
If a mistake is made, Copper and Bronze work items can be smelted and cast back into an ingot, but Iron work items must be re-smelted in a bloomery.
Iron Age
Iron tools provide players with tools that have a significant boost in strength and durability.
- Create a bronze anvil, as iron tools cannot be worked on a copper anvil.
- Gather fire clay, make fire bricks, and finish the bricks in a pit kiln.
- Use fire bricks to build a bloomery. For instructions on using the bloomery functional block, see the bloomery page.
The only method to smelt iron ore and quartz (to make glass) is to use a bloomery. Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
Steel Age
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
- Build a refractory furnace
- Prepare plenty of charcoal or coke as well as iron ingots
- Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
Keep in mind that blister steel and steel can only be worked on an iron anvil, which cannot be cast but instead has to be smithed and welded.
Woodworking
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil.
Leather Working
Unlike the simple oiled pelts required for a hunter's backpack, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone, chalk stone or borax ore, as well as oak logs. Leather making is further gated behind the possession of a saw, since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.
Mechanization
The power of the wind, is used to provide mechanical power
This power is used in the following process:
- Iron bloom, blister steel and metal plate working can be automated with the helve hammer
- Grinding materials in the quern can be automated
- Smashing minerals in the pulverizer requires automation to work