Guida Sopravvivenza - Tecnologia Avanzata

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Revision as of 00:55, 30 December 2022 by Yota (talk | contribs) (Created page with "== Lavorazione del Metallo ==")

Luce

Le torce sono create mettendo Erba secca, tide o bambù sopra un bastone nel menù creazione. Possono essere accese piazzandole, per esempio, in un Focolare, le torce accese posizionate su un blocco solido bruciano per 3 giorni. Sorgenti di luce più permanenti includono lampada ad olio e lanterne. Per una lista di luci disponibili, vedi l'articolo principale su Sorgenti Luce

Spazio Inventario e Stoccaggio

Portatile

I giocatori hanno le seguenti opzioni per l' espansione dell'inventario. Apri il manuale con H per vedere come creare questi oggetti.

Oggetto Capacità Oggetti Richiesti Ricetta
Grid Hand basket.png Cestino 3 Slots 10 Grid Cattails.png Tifa
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid hunterbackpack.png Zaino del cacciatore 4 Slots 18 Grid Cattails.png Tifa

1 Grid hide pelt large.png Pelle

Grid Cattails.png
3
Grid hide pelt large.png
1
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Linensack.png Sacco di lino 5 Slots 1 Flaxtwine.png Spago di lino

1 Linen-normal-down.png Lino

Flaxtwine.png
1
Linen-normal-down.png
1
Grid Backpack.png Zaino di cuoio 6 Slots 8 Leather.png Cuoio
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png Borsa da Minatore 10 Slots
for Stones and Minerals
1 Flaxtwine.png Spago di lino

1 Linen-normal-down.png Lino

2 Grid Tin Bronze Plate.png Piastra grado 3

Flaxtwine.png
1
Grid Tin Bronze Plate.png
1
Linen-normal-down.png
1
Grid Tin Bronze Plate.png
1

Stazionario

Come stoccaggio stazionario, il giocatore ha le seguenti opzioni per contenitore:

Oggetto Capacità Oggetti necessari Ricetta
Grid Basket.png Cesto 8 slots 24 Grid Cattails.png Tifa
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Urna recipiente 12 Slots 35 Argilla blu

oppure

35 Argilla Refrattaria

Modellazione argilla

Baratto

Grid Chest.png Cesta 16 Slots 8 Grid Oak Board.png Asse di Quercia
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1

Differenti opzioni di stoccaggio hanno differenti requisiti.Sono anche più adatti a diversi compiti - ad esempio, mentre l'urna di argilla è un buon deposito per per vari oggetti all'inizio del gioco, è più adatto per la conservazione del cibo in una cantina, grazie al suo tasso di deterioramento intrinsecamente migliore.

Cibo

Un pasto cucinato con vari ingredienti è più nutriente di uno crudo o di semplici componenti arrostiti. In definitiva, la Cucina avanzata tiene il giocatore nutrito, sazzio (e in salute). I cibi si deteriorano nel tempo, quindi costruisci una cantina per mantenere coservato il cibo a lungo termine.

Agricoltura

Colture selvagge forniscono semi che possono essere priantati nel terreno fertile. Le colture in crescita richiedono terra nutriente, quindi trovare terra ad alta fertilità (terra nera) è un vantaggio durante la ricerca di cibo. L'agricoltura richiede una zappa, creata dalla pietra o dal metallo così come una sorgente di acqua nelle vicinanza, sufficiente pioggia, oppure innaffiare giornalmente con un annaffiatoio. I Cespugli di bacche non richiedono un terreno speciale, ma un terreno impoverito rallenta il tasso di crescita. Le colturae richiedono specifici nutrienti, quindi fai in modo di avere una rotazione delle colture. Per ulteriori informazioni, consulta la guida all'agricoltura.

Allevamento Animali

Gli animali possono adescati nei recinti usando mangiatoia piene, le quali attraggono gli animali fino ad una distanza di 48 blocchi. Gli animali nutriti con mangiatoie si riprodurranno e moltiplicheranno. Ogni generazione consecutiva di animali allevasti in cattività diventerà sempre più addomesticata e più facile gestire come un animale da allevamento. Per maggiori informazioni Consulta la guida Allevamento Animali.

Lavorazione del Metallo

Copper Age

Copper ore can be found by collecting surface deposits.

Crafting copper tools requires the following materials:

  • Find copper nuggets either by Panning or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
  • Find clay and form tool molds as well as a crucible and fire them in a pit kiln (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
  • Harvest wood and create a Charcoal pit to produce charcoal.

Once these items are assembled, metal tools can be crafted by casting using the crucible. Detailed instructions can be found on the casting page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel, the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold right mouse button to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.

As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.

Bronze Age

Bronze alloys are created by casting using the crucible. However, the three types of bronze (Tin bronze, Bismuth bronze, Black bronze) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find loot vessels in ruins.
  • Tin is a rare drop obtained when Panning.

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key H).

Late Copper/Bronze Age

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay, craft ingot molds, a hammer mold, and an anvil mold, and craft these items by Casting. The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel.
  4. Place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by 'F') and LMB.

If a mistake is made, Copper and Bronze work items can be smelted and cast back into an ingot, but Iron work items must be re-smelted in a bloomery.

Iron Age

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery. Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

Steel Age

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil, which cannot be cast but instead has to be smithed and welded.

Woodworking

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil.

Leather Working

Unlike the simple oiled pelts required for a hunter's backpack, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone, chalk stone or borax ore, as well as oak logs. Leather making is further gated behind the possession of a saw, since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

Mechanization

The power of the wind, is used to provide mechanical power

This power is used in the following process:

  • Iron bloom, blister steel and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated
  • Smashing minerals in the pulverizer requires automation to work