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Создание модов
Зеленые вещи требуют программирования на C#
Основы

Getting Started | Типы модов | Simple Examples

Система активов | Текстуры | Предметы | Рецепты | Блоки | Редактор моделей | Базовая анимация | VTML и иконки | Упаковка и выпуск мода | Modinfo | Отладка

Продвинутое

JSON-патчи | Продвинутый предмет JSON | Ремаппер | Сервер и клиент

Настройка среды разработки (Основное - Windows - Linux)

Advanced Blocks | Advanced Items | Item-Block Interactions | Block Behavior | Block Entities | Particle Effects | World Access | Inventory Handling | Chat Commands | GUIs | Server-Client Networking | Monkey patching (Harmony)

Data Management

Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute

Worldgen

WorldGen Concepts | Terrain | Ores | Trees | WorldGen API

Rendering

Shaders and Renderers

Property Overview

Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors

Workflows & Infrastructure

Modding Efficiency Tips | Mod Extensibility | Load Order

Additional Resources

List of server commands | List of client commands | Client startup parameters | Creative Starter Guide | ServerBlockTicking | Bot System | WorldEdit | Cinematic Camera

Example Mods | API Docs | GitHub Repository