Дрифтер
Surface Drifter | |
Здоровье | 12 |
Базовая атака | 2.5 |
Урон | 0 |
Способности | Climb Ladders |
Дальность поиска (м) | 15 |
Выпадают предметы | |
Temporal gear | 2.6%* |
Flax fibers | 20%* |
Мобы |
Deep Drifter | |
Здоровье | 16 |
Базовая атака | 4 |
Урон | 1 |
Способности | Climb Ladders |
Дальность поиска (м) | 15 |
Выпадают предметы | |
Temporal gear | 3.3%* |
Rusty gear | 2%* |
Flax fibers | 40%* |
Мобы |
Tainted Drifter | |
Здоровье | 22 |
Базовая атака | 8 |
Урон | 2 |
Способности | Climb Ladders |
Дальность поиска (м) | 15 |
Выпадают предметы | |
Temporal gear | 4%* |
Rusty gear | 5%* |
Flax fibers | 60%* |
Мобы |
Corrupt Drifter | |
Здоровье | 30 |
Базовая атака | 12 |
Урон | 3 |
Способности | Climb Ladders |
Дальность поиска (м) | 15 |
Выпадают предметы | |
Temporal gear | 4.7%* |
Rusty gear | 7%* |
Flax fibers | 80%* |
Мобы |
Nightmare Drifter | |
Здоровье | 40 |
Базовая атака | 20 |
Урон | 4 |
Способности | Climb Ladders |
Дальность поиска (м) | 15 |
Выпадают предметы | |
Temporal gear | 5%* |
Rusty gear | 10%* |
Flax fibers | 100%* |
Мобы |
«Скитальцы» — обычные гуманоидные монстры. Существует несколько видов дрифтеров, которые появляются на разной глубине. По мере того, как игрок уходит глубже под землю, он находит все более опасных дрифтеров, но из этих дрифтеров чаще всего выпадают временные шестерни и ржавые шестерни.
Spawning
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See the table for both of these values.
Behaviors
Attacking the Player
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
Fleeing in Sunlight
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See the table for the exact values.
Receiving damage
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See the table for the exact values.
Harvesting
Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift+right click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.
Table
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
Tier | Max quantity | Y value range | Flee light level | Flee on damage chance |
---|---|---|---|---|
Surface | 10 | 70% - 200% | 0.925 | 20% |
Deep | 8 | 20% - 85% | 0.97 | 20% |
Tainted | 7 | 10% - 55% | 2 | 5% |
Corrupt | 6 | 0% - 35% | 2 | 2.5% |
Nightmare | 5 | 0% - 20% | 2 | 1.25% |
Trivia
- Drifters have two uncommon idle animations one called "cry" in which it curls up and cries, and another called "think" where it looks at its arms and raises them to the sky.
- According to the story excerpt Ghosts, drifters have a metallic smell.