Wolf: Difference between revisions

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<big>'''The most feared animal in the game!'''</big>
<big>'''The most feared animal in the game!'''</big>
{{Creature
{{AnimalTabs
|Name=Wolf (Male)
|Name=Wolf
|Image=File:Wolf(Male).png
|Title=Male
|Health=10
|Title2=Female
|BaseAttack=8
|Title3=Pup
|Abilities=Hunts Chickens
|image=[[File:Wolf(Male).png|130px|center]]
|SeekRange=20
|image2=[[File:Wolf(Female).png|130px|center]]
|Drops=[[Bushmeat]] 2~4 (100%)<br />[[Raw hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)
|image3=[[File:Wolf(Baby).png|130px|center]]
|Name2=Wolf (Female)
|HealthMF=10
|Image2=[[File:Wolf(Female).png]]
|HealthB=5
|Health2=10
|BaseAttackMF=8
|BaseAttack2=8
|BaseAttackB=0
|Abilities2=Hunts Chickens
|SeekRangeMF=20
|SeekRange2=20
|SeekRangeB=6
|Drops2=[[Bushmeat]] 2~4 (100%)<br />[[Raw hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)
|GrowthTime=14
|Name3=Wolf (Pup)
|DropCode1=Bushmeat
|Image3=[[File:Wolf(Baby).png]]
|DropAvg1=7
|Health3=5
|DropVar1=1
|Abilities3=Flee
|DropCode2=Raw Hide (Medium)
|SeekRange3=6
|DropAvg2=1.5
|DropVar2=0
|DropCode3=Fat
|DropAvg3=1.25
|DropVar3=0
|DropCode4=Bone
|DropAvg4=4
|DropVar4=0.5
|}}
|}}


== Natural Generation (Spawning) == <!--T:2-->
== Spawning == <!--T:1-->
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time.
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time.
Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.
Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.


== Behaviors == <!--T:3-->
== Behaviors == <!--T:2-->
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means wolves can not jump over fences or out of pits 2 blocks deep.
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means wolves can not jump over fences or out of pits 2 blocks deep.


== Domestication == <!--T:4-->
== Domestication == <!--T:3-->
Wolves cannot be domesticated, but can be killed and butchered for animal resources.  
Wolves cannot be domesticated, but can be killed and butchered for animal resources.  


== Harvesting == <!--T:5-->
== Harvesting == <!--T:4-->
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest bushmeat, medium raw hide, [[Bone|bones]] and [[fat]].  
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest bushmeat, medium raw hide, [[Bone|bones]] and [[fat]].  


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Revision as of 19:08, 31 May 2022

Other languages:

The most feared animal in the game!

Wolf
[[
Wolf(Male).png
|130px|center]]
[[
Wolf(Female).png
|130px|center]]
[[
Wolf(Baby).png
|130px|center]]
Health
Health (Male/Female) 10
Health (Pup) 5
Attack
Base Attack (Male/Female) 8
Base Attack (Pup) 0
Behavior
Alert Range (m) (Male/Female) 20
Alert Range (m) (Pup) 6
Multiply
Growth Time (days) 14
Drops
Bushmeat 6 - 8*
Raw Hide (Medium) 1.5 - 1.5*
Fat 1.25 - 1.25*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Animals



Spawning

Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time. Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation. Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.

Behaviors

Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means wolves can not jump over fences or out of pits 2 blocks deep.

Domestication

Wolves cannot be domesticated, but can be killed and butchered for animal resources.

Harvesting

Butcher the animal using a knife or scythe in the active hand to harvest bushmeat, medium raw hide, bones and fat.


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