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  • ...crops, and the [[saguaro fruit]] or cactus fruit that can be found growing wild similarly to [[Berry|berries]]. ...breaking a fully-grown pineapple crop, which can be either farmed or found wild in warm or hot biomes. Saguaro fruit can be harvested from a fully-grown ca
    2 KB (350 words) - 17:21, 26 March 2023
  • ...that can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are c Wild foods can be broadly separated into plant based foods and animal based food
    4 KB (699 words) - 01:23, 30 December 2022
  • ...that can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are c Wild foods can be broadly separated into plant based foods and animal based food
    4 KB (699 words) - 05:37, 23 August 2022
  • === Crops ===
    8 KB (723 words) - 12:34, 21 November 2023
  • ...that can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are c Wild foods can be broadly separated into plant based foods and animal based food
    5 KB (761 words) - 12:43, 8 August 2022
  • === Crops === Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk
    4 KB (558 words) - 12:34, 21 November 2023
  • === Wild Crops === ...ps, and can be {{Breaking|harvested}} in the same way to provide seeds and crops.
    5 KB (728 words) - 12:57, 9 March 2023
  • === Crops === Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk
    5 KB (785 words) - 12:34, 21 November 2023
  • ...are a source of food. They have very different growth behaviors from other crops, and need ''much'' more space to farm sustainably. Pumpkins are not found as {{ll|Wild Foods|wild crops}}. Instead seeds are rarely found inside {{ll|Loot Vessels|loot vessels}}.
    4 KB (647 words) - 08:26, 10 December 2023
  • ...are a source of food. They have very different growth behaviors from other crops, and need ''much'' more space to farm sustainably. Pumpkins are not found as {{ll|Wild Foods|wild crops}}. Instead seeds are rarely found inside {{ll|Loot Vessels|loot vessels}}.
    6 KB (935 words) - 08:25, 10 December 2023
  • === Crops === <!--T:20--> Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow while the chunk
    5 KB (853 words) - 02:37, 21 January 2024
  • Vegetables can be found growing wild in different biomes. Wild growing vegetables that are fully grown can be harvested by breaking them, [[Category:Crops{{#translation:}}]]
    2 KB (319 words) - 17:45, 9 March 2024
  • ...are a source of food. They have very different growth behaviors from other crops, and need ''much'' more space to farm sustainably. Pumpkins are not found as {{ll|Wild Foods|wild crops}}. Instead seeds are rarely found inside {{ll|Loot Vessels|loot vessels}}.
    5 KB (757 words) - 17:26, 4 March 2024
  • ...s. Although the {{ll|cassava|cassava}} plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar t All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.
    8 KB (1,000 words) - 20:50, 3 May 2024
  • Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} f ...they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github
    5 KB (681 words) - 03:59, 27 March 2024
  • Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} === Crops ===
    6 KB (1,084 words) - 07:26, 20 August 2023
  • Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} === Crops ===
    8 KB (1,372 words) - 07:26, 20 August 2023
  • Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} === Crops ===
    8 KB (1,372 words) - 07:25, 20 August 2023
  • Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} f ...they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github
    5 KB (739 words) - 03:57, 27 March 2024
  • Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} === Crops === <!--T:7-->
    7 KB (1,160 words) - 07:25, 20 August 2023
  • ...ly be able to recover a seed to replant it. This does not happen with wild crops. Hares always flee from players and other mobs within about 12 blocks, even
    3 KB (469 words) - 08:03, 22 August 2023
  • ...s. Although the {{ll|cassava|cassava}} plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar t All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.
    10 KB (1,336 words) - 22:12, 3 May 2024
  • Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will l {{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outs
    8 KB (1,341 words) - 19:55, 2 February 2024
  • Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will l {{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outs
    7 KB (1,101 words) - 19:55, 2 February 2024
  • Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} f ...they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github
    7 KB (933 words) - 04:02, 27 March 2024
  • Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will l {{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outs
    11 KB (1,215 words) - 19:55, 2 February 2024
  • === Crops ===
    10 KB (737 words) - 12:34, 21 November 2023
  • Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} f ...they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github
    7 KB (711 words) - 04:01, 27 March 2024
  • Flax can be found growing in the wild in temperate to warm climates and can be harvested by breaking the flax pla ...|farming|farming}} and can be harvested in the same way as wild flax. Flax crops take 2 months (18 days) to grow at default 9-day-per-month settings. It goe
    6 KB (859 words) - 22:06, 8 May 2024
  • ...ly be able to recover a seed to replant it. This does not happen with wild crops. Hares always flee from players and other mobs within about 12 blocks, even
    4 KB (587 words) - 09:11, 27 February 2024
  • Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will l {{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outs
    7 KB (1,156 words) - 22:34, 7 February 2024
  • ...s. Although the {{ll|cassava|cassava}} plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar t All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.
    15 KB (1,747 words) - 22:13, 3 May 2024
  • ...s. Although the {{ll|cassava|cassava}} plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar t All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.
    14 KB (1,954 words) - 22:13, 3 May 2024
  • [[File:Wild-cassava.jpg|thumb|Wild-growing cassava]] Small patches of cassava crops can be found while exploring, in areas with the following [[Temperature#Eff
    9 KB (1,380 words) - 04:03, 27 March 2024
  • === Crops === Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk
    8 KB (1,315 words) - 12:34, 21 November 2023
  • [[File:Wild-cassava.jpg|thumb|<translate><!--T:28--> Wild-growing cassava</translate>]] Small patches of cassava crops can be found while exploring, in areas with the following [[Temperature#Eff
    10 KB (1,510 words) - 04:02, 27 March 2024
  • Flax can be found growing in the wild in temperate to warm climates and can be harvested by breaking the flax pla ...|farming|farming}} and can be harvested in the same way as wild flax. Flax crops take 2 months (18 days) to grow at default 9-day-per-month settings. It goe
    4 KB (696 words) - 08:48, 10 August 2023
  • Flax can be found growing in the wild in temperate to warm climates and can be harvested by breaking the flax pla ...|farming|farming}} and can be harvested in the same way as wild flax. Flax crops take 2 months (18 days) to grow at default 9-day-per-month settings. It goe
    7 KB (1,072 words) - 08:48, 10 August 2023
  • Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} [[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used i
    14 KB (1,126 words) - 07:25, 20 August 2023
  • ...s. Although the {{ll|cassava|cassava}} plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar t All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.
    8 KB (1,154 words) - 12:56, 4 May 2024
  • Small patches of grain crops can be found while exploring, in areas with the following {{ll|Temperature# |+ <span lang="en" dir="ltr" class="mw-content-ltr">Worldgen conditions for wild grain</span>
    11 KB (1,568 words) - 22:12, 3 May 2024
  • '''Farming''' is a game mechanic that allows players to grow food crops for use in {{ll|cooking|cooking}} and feeding {{ll|animal husbandry|domesti ...to farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering c
    35 KB (5,129 words) - 03:39, 27 March 2024
  • '''Farming''' is a game mechanic that allows players to grow food crops for use in {{ll|cooking|cooking}} and feeding {{ll|animal husbandry|domesti ...to farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering c
    23 KB (3,384 words) - 03:39, 27 March 2024
  • ...le:Wild-cassava.jpg|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Wild-growing cassava</span>]] Cassava crops consume 25 {{ll|Farming#Soil_nutrients|K (potassium)}}<ref>Lines 62-63 of %
    13 KB (1,308 words) - 04:05, 27 March 2024
  • ...le:Wild-cassava.jpg|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Wild-growing cassava</span>]] Cassava crops consume 25 {{ll|Farming#Soil_nutrients|K (potassium)}}<ref>Lines 62-63 of %
    11 KB (1,729 words) - 04:03, 27 March 2024
  • ...to farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering c
    42 KB (4,227 words) - 03:39, 27 March 2024
  • Тыквы не встречаются как [[Wild Foods/ru|дикорастущие культуры]], вместо этог ...on 1.4.2] added pumpkins. "Custom, realistic growing behavior unlike other crops. Rare find in seed vessels found in ruins."
    8 KB (327 words) - 08:25, 10 December 2023
  • '''Farming''' is a game mechanic that allows players to grow food crops for use in {{ll|cooking|cooking}} and feeding {{ll|animal husbandry|domesti ...to farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering c
    29 KB (4,166 words) - 18:21, 8 May 2024
  • Las calabazas no se encuentran como [[Wild Foods/es|cultivos silvestres]], en cambio las semillas raramente se encuent ...on 1.4.2] added pumpkins. "Custom, realistic growing behavior unlike other crops. Rare find in seed vessels found in ruins."
    6 KB (887 words) - 08:26, 10 December 2023
  • ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi
    13 KB (2,069 words) - 03:59, 27 March 2024

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