Cooking

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Raw Edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's Satiety. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Cranberries 60 Fruit
Blueberries, currants*, and pineapple slices 80 Fruit
Honey (1 liter) 300 Fruit Crafted. Restores 0.5 hp upon consumption.
Saguaro fruits 60 Fruit Restores 1 hp upon consumption.
Flax grain 30 Grain
Rye, spelt, rice, sunflower, amaranth, and cassava grain 60 Grain
Mushrooms 80 Vegetable May deal damage upon consumption.
Carrots, onions, parsnips, turnips, cassava, and bell peppers 100 Vegetable
Cassava 100 Vegetable Needs to be soaked via barrel and it's skin removed using a knife.
Cabbages 300 Vegetable
Pumpkin slices 120 Vegetable
Grubs or Termites 60 Protein
Peanuts 160 Protein
Lumps of fat 200 Protein
Vintage Beef 280 Protein Rare ruin loot. Restores 2 hp upon consumption.
  • Currants include black currant, red currant, and white currant berries.
  • In order to make honey, the player must get into beekeeping.

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
All mushrooms give a satiety of 80 when eaten raw - following is a list of specifically the poisonous mushrooms for easy checking:

Name Notes
Bitter Bolete -3 HP
Fly Agaric -6.5 HP
Death Cap -50 HP
Earth Ball -8 HP
Gold-drop milkcap -2.5 HP
Jack'o'lantern mushroom -6 HP
Elfin saddle -7 HP
Devilstooth mushroom -2 HP

Basic Cooking

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.

The following table lists all the food items that can be processed in the firepit:

Item Satiety Category Notes
Cooked bushmeat 120 Protein
Cooked redmeat 280 Protein
Cooked poultry 200 Protein
Cooked egg 160 Protein Not implemented at the moment.
Cooked cattail or papyrus root 100 Vegetable
Charred flax bread 100 Grain Crafted.
Charred rye, spelt, sunflower, amaranth, or cassava bread 210 Grain Crafted.
Charred rice bread 220 Grain Crafted.

Advanced Cooking

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.


Claypot Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Claypot cooking increases the food values of all ingredients used, and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one claypot using the clay forming mechanic, and fire them like all ceramics in a pit kiln. Placing the fired claypot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.

  • To cook a single serving of a meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


Claypot Cooking Recipes

Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.
Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat (cured or fresh) 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water* 2 Fruit + 0.4L Honey*
Optional Protein 0 - 2 Poultry or Red meat (cured or fresh), Egg or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry or Red Meat(cured or fresh) or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey* 0 - 2 Fruit
Optional Honey 0 - 1 Honey*
  • Add water or honey with a filled bucket (1L increments) or bowl (0.1L increments). Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.

Claypot Cooking Food Values

The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Protein Satiety in Meal Vegetable Satiety in Meal Grain Satiety in Meal Fruit Satiety in Meal
Soy Bean 240 Field vegetables* 150 Flax grain 120 Currants* 120
Egg 200 Cassava 120 Rice grain 280 Blueberry or Pineapple slice 120
Poultry, cured or fresh 375 Pumpkin slice 180 Rye or Spelt grain 240 Cranberry 90
Redmeat, cured or fresh 420 Cabbage 450 Amaranth or Cassava grain 240 Saguaro fruit 90
Mushrooms* (Bolete, Field, Fly agaric) 120 Sunflower grain 240 Honey 80
  • Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.
  • Currants include black currant, red currant, and white currant berries.
  • Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
  • Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.
    However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


Baking


Woodbucket filled


Flour flax


Dough flax






Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A wooden bucket and a quern must be available, both of which require metal tools to craft. Additionally, a clay oven should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.

In return, baking is one of the best ways to process grains that exists in the game, with up to a five-fold yield multiplier compared to eating the raw grain.

To create dough, prepare flour by using a quern to grind grain, then mix the flour with water.

  1. Open the quern GUI and add grain into the input slot on the left of the quern.
  2. Hold interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
    During later stages of the game, a windmill may be used to drive the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


Bread

Put firewood into the clay oven and light it with a torch. After the fire has burned out, the oven will remain hot enough to bake (above 200°C) for quite a while. Up to four pieces of dough can be inserted at a time, and as much as four sets may be fully baked with the heat from a six-firewood preheating. The oven's temperature can be increased by firing it again, but it will never exceed 300°C.

Note: If you leave food in the oven for too long, it will burn and become charred, reducing its food value!

Item Satiety Category Notes
Flax bread 160 Grain Crafted.
Rye, spelt, sunflower, amaranth, or cassava bread 300 Grain Crafted.
Rice bread 330 Grain Crafted.


Pies

Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a table.

  1. Holding at least two dough in your hotbar, sneak-place it onto the table to create an empty pie crust.
  2. Fill the pie crust with four layers of ingredients. Multiple pieces of ingredients may be required for each individual layer, depending on the ingredient. Almost anything that can be used for claypot cooking can also be used to bake a pie, with the exception of pickled or cured foods. Additionally, cheese may be used to create a pie that provides dairy nutrition. Different ingredients of the same food group may be combined, but different food groups may not.
  3. Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.

Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a knife into four pieces.

Note: If you leave food in the oven for too long, it will burn and become charred, reducing its food value!

Note: for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Item Satiety Category Notes
Flax pie crust 120 Grain Crafted.
Rye, spelt, sunflower, amaranth, or cassava pie crust 240 Grain Crafted.
Rice pie crust 280 Grain Crafted.
Blue cheese filling 200 Dairy Crafted.
Cheddar cheese filling 240 Dairy Crafted.
Other kinds of filling varies varies As in claypot cooking, minus pickled or cured ingredients.


Food Storage

Check the Food preservation page to learn how to best store all those delicious meals!


Video Tutorials

Claypot Cooking (no real changes since version 1.12)



Vanilla Game Content
Terrain Blocks

Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil

Construction Blocks

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Functional Blocks

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Decorative Blocks

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Metal Working

Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve_hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone

Tools & Weapons

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Equipment

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Craftable Resources

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Plants

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Mobs

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Mechanics

Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Bone.pngHealth Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making

Guides

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