Worldmap

From Vintage Story Wiki
Revision as of 12:30, 2 August 2022 by Daretmavi (talk | contribs) (V key for coordinates overlay)
Map.PNG

The World map does not yet support all the features one would be used to from other in-game mapping tools. However, it is still very handy

  • Use the F6 key to toggle the HUD Version - minimap small version on the top right corner of the player's screen.
  • Use the M key to toggle large version - while enabled, prevents players from interacting with the world.
  • Use the Space key on the large version to re-centre the map view on the player.

Coordinates

You can enable an overlay that shows you your current position (relative to the center of the world, for more info see coordinates).

This option is under Settings -> Interface -> Show coordinate overlay, or use V key (default)

Waypoints

Use the mouse button on the map, type the name of the waypoint and choose an icon.

These commands add, list, or edit the players waypoints:

  • /waypoint list Shows a list of all player waypoints
  • /waypoint remove [num] Removes a waypoint num as shown in /waypoint list
  • /waypoint add Can be combined with different information, depending on how you want to add your waypoint.
    • /waypoint add [color] [title]
      Adds a waypoint with given color and text at your current position.
    • /waypoint addat [coords] [pinned] [color] [title]
      Add a waypoint at the given coordinates.
    • /waypoint addati [icon] ~0 ~0 ~0 [pinned] [color] [title]
      Add a waypoint at your current location, including colour and icon info.

The color may be any named .NET Color or a Hex Code.
Possible Waypoints icons are: Circle, Bee-waypoint.png Bee, Cave-waypoint.png Cave, Home-waypoint.png Home, Ladder-waypoint.png Ladder, Pick-waypoint.png Pickaxe, Rocks-waypoint.png Rocks, Ruins-waypoint.png Ruins, Spiral-waypoint.png Spiral, Star1-waypoint.png Star1, Star2-waypoint.png Star2, Trader-waypoint.png Trader and Vessel-waypoint.png Vessel.
The [pinned] field requires a "true" or "false", and it decides if the waypoint will appear even if it's outside of your currently viewed map, or not.

Video Tutorials


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