Classes
Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.
How to choose a class
After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!
Classes and Traits
The following classes are currently available,
Commoner
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
It's advised that players pick this class for their first time playing to get a hang of the game.
Hunter
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
- Additional Positive and Negative Traits
- Focused (+10% ranged damage, +30% ranged accuracy)
- Resourceful (+10% animal loot, +10% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bow and arrow)
- Farsighted (-15% weapons damage, -15% ore drop rate)
Clockmaker
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Fleetfooted (+10% walk speed)
- Frail (-2.5 health points, -25% bow drawing strength)
- Nervous (-15% weapons damage)
Malefactor
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
- Additional Positive and Negative Traits
- Forager (+10% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 5% chance to collect cracked vessels)
- Furtive (-20% animal seeking range)
- Frail (-2.5 health points, -25% bow drawing strength)
- Nervous (-15% weapons damage)
Blackguard
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food.
- Additional Positive and Negative Traits
- Soldier (+20% weapons damage, +10% armor durability)
- Hardy (+10% mining speed, +5 health points)
- Ravenous (+30% hunger rate)
- Nearsighted (-15% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
- Explanations
1 things affected by the Foraging bonus include:
- blueberry, cranberry and all currant berry types
- saguaro fruit
- mushrooms
- sticks, when picked up from the ground
- resin
Video Tutorials
Detailed look at the classes introduced with version 1.14 |
---|
{{{title}}} | |
---|---|