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  • Las calabazas no se encuentran como [[Wild Foods/es|cultivos silvestres]], en cambio las semillas raramente se encuent ...on 1.4.2] added pumpkins. "Custom, realistic growing behavior unlike other crops. Rare find in seed vessels found in ruins."
    6 KB (887 words) - 08:26, 10 December 2023
  • ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi
    13 KB (2,069 words) - 03:59, 27 March 2024
  • ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi
    17 KB (2,709 words) - 03:59, 27 March 2024
  • Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will l {{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outs
    11 KB (1,875 words) - 19:55, 2 February 2024
  • ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi
    15 KB (2,368 words) - 17:39, 3 April 2024
  • ...also be used for random blocks in the world (e.g. ores or translocator or wild beehive, though servers could make rules against doing that if it is seen a ...orcement will be automatically removed in 1.15. It was never intended for crops etc. to be reinforceable using plumb and square!
    7 KB (1,114 words) - 06:57, 6 August 2023
  • [[File:Wild-cassava.jpg|thumb|<span class="mw-translate-fuzzy">Manioc sauvage.</span>]] Cassava crops consume 25 {{ll|Farming#Soil_nutrients|K (potassium)}}<ref>Lines 62-63 of %
    10 KB (1,503 words) - 04:03, 27 March 2024
  • ...also be used for random blocks in the world (e.g. ores or translocator or wild beehive, though servers could make rules against doing that if it is seen a ...orcement will be automatically removed in 1.15. It was never intended for crops etc. to be reinforceable using plumb and square!
    8 KB (1,196 words) - 06:56, 6 August 2023
  • ...ass]], wild plants including [[Cooper's Reed (Cattail)|Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood ...cythe]]: (Harvesting) Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]
    8 KB (1,322 words) - 17:18, 31 July 2023
  • ...ass]], wild plants including [[Cooper's Reed (Cattail)|Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood ...cythe]]: (Harvesting) Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]
    9 KB (1,348 words) - 17:17, 31 July 2023
  • ...ass]], wild plants including [[Cooper's Reed (Cattail)|Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood ...cythe]]: (Harvesting) Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]
    9 KB (1,437 words) - 17:18, 31 July 2023
  • {{ll|Wild Foods|พืชผลป่า}} ถูกสร้างขึ้นตอ ...ount of nutrient required for each crop is shown in the table of available crops in the next section. Having sufficient nutrients for each crop allows for t
    42 KB (1,366 words) - 13:41, 16 April 2024
  • Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} [[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used i
    16 KB (1,161 words) - 07:25, 20 August 2023
  • Les citrouilles ne se trouvent pas sous forme de {{ll|Wild Foods|cultures sauvages}}. Les semences se trouvent parfois comme butin dan [[Category:Crops{{#translation:}}]]
    5 KB (821 words) - 21:35, 10 December 2023
  • ...to farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering c ...s zum nächsten Wachstumstick geernet werden. Es ist empfehlenswert, alle [[Wild Foods|Wildpflanzen]] unabhängig von ihrer Wachstumsstufe zu ernten, sollte
    44 KB (6,354 words) - 03:38, 27 March 2024
  • 11 KB (226 words) - 09:41, 22 January 2024
  • * Goats eat unprotected player-planted crops. * Wild kids and kids below generation 5 can be captured in a {{ll|Reed basket trap
    17 KB (1,952 words) - 12:51, 29 February 2024
  • ** Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally)
    10 KB (1,498 words) - 23:01, 13 September 2022
  • ...a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after rea
    24 KB (3,550 words) - 21:49, 12 December 2023
  • ...a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after rea
    15 KB (2,319 words) - 21:48, 12 December 2023

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