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- Las calabazas no se encuentran como [[Wild Foods/es|cultivos silvestres]], en cambio las semillas raramente se encuent ...on 1.4.2] added pumpkins. "Custom, realistic growing behavior unlike other crops. Rare find in seed vessels found in ruins."6 KB (887 words) - 08:26, 10 December 2023
- ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi13 KB (2,069 words) - 03:59, 27 March 2024
- ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi17 KB (2,709 words) - 03:59, 27 March 2024
- Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will l {{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outs11 KB (1,875 words) - 19:55, 2 February 2024
- ...rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multi15 KB (2,368 words) - 17:39, 3 April 2024
- ...also be used for random blocks in the world (e.g. ores or translocator or wild beehive, though servers could make rules against doing that if it is seen a ...orcement will be automatically removed in 1.15. It was never intended for crops etc. to be reinforceable using plumb and square!7 KB (1,114 words) - 06:57, 6 August 2023
- [[File:Wild-cassava.jpg|thumb|<span class="mw-translate-fuzzy">Manioc sauvage.</span>]] Cassava crops consume 25 {{ll|Farming#Soil_nutrients|K (potassium)}}<ref>Lines 62-63 of %10 KB (1,503 words) - 04:03, 27 March 2024
- ...also be used for random blocks in the world (e.g. ores or translocator or wild beehive, though servers could make rules against doing that if it is seen a ...orcement will be automatically removed in 1.15. It was never intended for crops etc. to be reinforceable using plumb and square!8 KB (1,196 words) - 06:56, 6 August 2023
- ...ass]], wild plants including [[Cooper's Reed (Cattail)|Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood ...cythe]]: (Harvesting) Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]8 KB (1,322 words) - 17:18, 31 July 2023
- ...ass]], wild plants including [[Cooper's Reed (Cattail)|Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood ...cythe]]: (Harvesting) Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]9 KB (1,348 words) - 17:17, 31 July 2023
- ...ass]], wild plants including [[Cooper's Reed (Cattail)|Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood ...cythe]]: (Harvesting) Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]9 KB (1,437 words) - 17:18, 31 July 2023
- {{ll|Wild Foods|พืชผลป่า}} ถูกสร้างขึ้นตอ ...ount of nutrient required for each crop is shown in the table of available crops in the next section. Having sufficient nutrients for each crop allows for t42 KB (1,366 words) - 13:41, 16 April 2024
- Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} [[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used i16 KB (1,161 words) - 07:25, 20 August 2023
- Les citrouilles ne se trouvent pas sous forme de {{ll|Wild Foods|cultures sauvages}}. Les semences se trouvent parfois comme butin dan [[Category:Crops{{#translation:}}]]5 KB (821 words) - 21:35, 10 December 2023
- ...to farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering c ...s zum nächsten Wachstumstick geernet werden. Es ist empfehlenswert, alle [[Wild Foods|Wildpflanzen]] unabhängig von ihrer Wachstumsstufe zu ernten, sollte44 KB (6,354 words) - 03:38, 27 March 2024
- 11 KB (226 words) - 09:41, 22 January 2024
- * Goats eat unprotected player-planted crops. * Wild kids and kids below generation 5 can be captured in a {{ll|Reed basket trap17 KB (1,952 words) - 12:51, 29 February 2024
- ** Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally)10 KB (1,498 words) - 23:01, 13 September 2022
- ...a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after rea24 KB (3,550 words) - 21:49, 12 December 2023
- ...a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after rea15 KB (2,319 words) - 21:48, 12 December 2023