1.16.4

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1.16.4
Release dateFebruary 26, 2022
Development versions
    Version chronology
    ◄ 1.16.0
    ◄ 1.16.3
    1.17.0
    1.16.5 ►


    1.16.4 is a minor update released on February 26, 2022, which makes a lot of tweaks fixes a handful of bugs, reworks the scythe and some balance changes.

    Features

    • Vintagehosting: Added ability to kill an unresponsive server

    Tweaks

    • Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them
    • Distant rifts are now less visible
    • Can now do increment time via command in months and years /time add 2 years or /time add 2 months
    • Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base.
    • Gameplay balancing
      • Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally)
      • Acacia trees now also spawn resin
      • Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days)
      • The Bell alarm mob spawning rate now scales with the amount of nearby players
      • The hacking spear can now also be made from bisbronze and tinbronze
      • Increased fruit tree cutting growth chance (25% -> 40%)
      • Increase resin spawn chance 2.5-fold
      • Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%)
      • Beds now stack (1 -> 2)
    • Avoid game crashing on corrupted chiseled blocks
    • More informative fruitpress block info hud text
    • Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick)
    • Scythe rework
      • New (default) tool mode: Trim grass. Will leave behind short grass that regrows.
      • The 2nd tool mode restores old behavior.
      • Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect
      • 3rd person scythe animation a bit more in sync with the fp animation
      • Fine tune timings a bit
      • The action no longer cancel when player looks at another grass block mid-swing.
      • Added icons.
    • Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip.
    • Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck.
    • Increased growth speed of fruit trees by about 37%
    • Free-floating vines now slowly disappear over time
    • Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient
    • Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now.
    • Small server performance optimization related to entity spawning
    • Rough hewn fence recipe a bit less generous (12 -> 8 fences)
    • Added a new "arctic supplies" cracked vessel (not yet in worldgen).
    • Right-click placing fuel into a firepit now plays a sound
    • Arrows now show break chance on impact in their tooltip
    • Increased fleeing distance on most creatures
    • Improved teleporting behavior of hacked locusts
    • Mitigate locust wall climbing derps
    • Mitigate creatures forever stuck running into a wall
    • Disabled unused bellows block

    Since 1.16.4-rc.3

    • Even smoother scything action. The action no longer cancel when player looks at another grass block mid-swing. Added icons.
    • Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip.
    • Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck.
    • Increased growth speed of fruit trees by about 37%

    Fixes

    • Animal weight system not working at all since 1.16
    • Able to circumvent block reinforcements with ore bombs
    • Might fix some trader carts cut in half on world generation
    • Should fix game no longer launching on MacOS
    • Able to add chiseled blocks as material on chiseled blocks, producing unknown textures
    • All spaces gone in english texts if the language was set to Japanese
    • Mitigate issues with copying text to clipboards from various in-game buttons
    • Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases
    • Various oddities when sleeping in a bed and logging out / shutting down the server
    • Dairy liquids yielding huge amounts of rot
    • Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect
    • Putting fruits 1-by-1 into the fruit press allowed you to get way more juice
    • Able to relight burned out torches
    • Able to mix items in the crate using a chute
    • Harvesting lychee trees yielded breadfruit
    • Cider and Juice not spoiling
    • Placing firewood in claimed areas placed a firewood pile on the client side
    • Wrong Playstyle selector hover texts on the create world screen
    • Coke oven doors and chute sections floating on water
    • Crushed olivine and quartz not smeltable into glass
    • IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops
    • Hitting creatures with a torch did not ignite them on occasion
    • Should fix multiplayer animation derp when a player has a torch in hands and similar
    • Itemstack tooltips sizing derps on sub-8 gui scales
    • Consuming liquids played the eat sound instead of the drink sound in some cases
    • Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress
    • Dropped Shields sinking into the ground
    • Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug)
    • Small memory leak in crates
    • Some derp with fruit tree branches not regrowing after being cut
    • Pathfinding issues:
      • Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights)
      • Creatures believed they could walk through diagonal openings.
      • Should mitigate cases where drifters bunch up in corners
      • Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer]
      • Chickens looking for a Henbox to lay in are now less likely to give up when half-way there
    • Rifts not affected by fog
    • Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit
    • Should greatly mitigate melee attacks not registered when attacking a fleeing creature
    • Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice!
    • Strange behavior when sleeping in a bed and right clicking on another bed
    • Vintagehosting a failed request was displayed as sucessful in some cases
    • Rare server freeze when running /stop in the same moment as a player joins
    • Sawblade locust emitting light
    • Particles glitching through blocks, such as snow particles
    • Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data
    • Some Z-fighting issues with chiseled block materials
    • Player entered sneak mode when walking through doors and fence gates
    • Player knockback not synced to other players on death
    • Somewhat awkward first person animation when attacking with a spear while looking downwards
    • Down faces of all roof blocks are now considered solid sides
    • Snow breaking sound not attenuated over distance
    • Rare client side crash related to particles
    • Should fix .tfedit not using correct decimal seperator for numbers
    • Current tool mode hud icon not scaling with the gui scale
    • Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby
    • Rendering issues below snow-covered fences (etc.) with certain blocks
    • Forest floor blocks now also have snowy grass sides if snow-covered
    • Might fix a rare crash when connecting to a server
    • A crash on heavily modded games when looking at soil/rock in the handbook
    • Might fix rare glowing fruit mash glitch
    • Should fix yet another liquid dupe glitch
    • Mushrooms not spawning in the wilderness survival mode
    • Unknown texture when putting solder ingots on forges
    • Should fix the server mod downloader deleting manually installed mods that are outdated
    • Avoid game crashing on corrupted chiseled blocks

    Since 1.16.4-rc.3

    • Forest floor blocks now also have snowy grass sides if snow-covered
    • Current tool mode hud icon not scaling with the gui scale
    • Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby
    • Rendering issues below snow-covered fences (etc.) with certain blocks
    • Might fix a rare crash when connecting to a server
    • A crash on heavily modded games when looking at soil/rock in the handbook
    • Clay forming grid not visible in some cases (1.16.4-rc.3 bug)
    • Might fix rare glowing fruit mash glitch
    • Should fix yet another liquid dupe glitch
    • Mushrooms not spawning in the wilderness survival mode
    • Unknown texture when putting solder ingots on forges

    Reference

    1. "Homesteading part 2 & Combat update, stabler-er finetune"– Vintagestory.at, February 26, 2022