Drifter
This page was last verified for Vintage Story version 1.16.4.
Surface Drifter | |
Health | 12 |
Base Attack | 2.5 |
Damage Tier | 0 |
Abilities | Climb Ladders, Throw Stones |
Seek Range (m) | 20 |
Drops | |
Temporal gear | 2.6%* |
Flax fibers | 20%* |
| * |
Mobs |
Deep Drifter | |
Health | 16 |
Base Attack | 4 |
Damage Tier | 1 |
Abilities | Climb Ladders, Throw Stones |
Seek Range (m) | 20 |
Drops | |
Temporal gear | 3.3%* |
Rusty gear | 2%* |
Flax fibers | 40%* |
Mobs |
Tainted Drifter | |
Health | 22 |
Base Attack | 8 |
Damage Tier | 2 |
Abilities | Climb Ladders, Throw Stones |
Seek Range (m) | 20 |
Drops | |
Temporal gear | 4%* |
Rusty gear | 5%* |
Flax fibers | 60%* |
Mobs |
Corrupt Drifter | |
Health | 30 |
Base Attack | 12 |
Damage Tier | 3 |
Abilities | Climb Ladders, Throw Stones |
Seek Range (m) | 20 |
Drops | |
Temporal gear | 4.7%* |
Rusty gear | 7%* |
Flax fibers | 80%* |
Mobs |
Nightmare Drifter | |
Health | 40 |
Base Attack | 20 |
Damage Tier | 4 |
Abilities | Climb Ladders, Throw Stones |
Seek Range (m) | 20 |
Drops | |
Temporal gear | 5%* |
Rusty gear | 10%* |
Flax fibers | 100%* |
Mobs |
Double-Headed Drifter | |
Health | 48 |
Base Attack | 24 |
Damage Tier | 4 |
Abilities | Climb Ladders, Throw Stones |
Seek Range (m) | 20 |
Drops | |
Temporal gear | 100%* |
Rusty gear | 500%* |
Flax fibers | 200%* |
Mobs |
Drifters are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop temporal gears and rusty gears.
Spawning
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. Drifters can also spawn in a 25-block radius of a temporal rift.
Behaviors
Attacking the Player
Drifters will wander around (preferring areas with light level 15 or less) until a player comes within 20 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
Rock Throwing
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw rocks at the player. Rocks deal 1 damage, regardless of the drifter's type, and due to their knockback, may dislodge the player from a ladder or defensive pillar. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. Drifters often hit themselves or other drifters with thrown rocks if they ricochet off of a surface and can start drifter-vs-drifter fights.
Fleeing in Sunlight
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier.
Receiving damage
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier.
Harvesting
Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift+right click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.
Table
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
Tier | Max quantity | Y value range | Flee light level | Flee on damage chance |
---|---|---|---|---|
Surface | 14 | 85% - 200% | 0.925 | 15% |
Deep | 8 | 22% - 89% | 0.97 | 7% |
Tainted | 7 | 10% - 55% | 2 | 3% |
Corrupt | 6 | 0% - 35% | 2 | 1.5% |
Nightmare | 5 | 0% - 23% | 2 | 1% |
Double-Headed | 0 | N/A * | 2 | 1% |
- Double-headed drifters only spawn during Temporal Storms.
Known bugs
- Starting in version 1.16.5, drifters do not flee from players while in sunlight.
Trivia
- Drifters have two uncommon idle animations one called "cry" in which it curls up and cries, and another called "think" where it looks at its arms and raises them to the sky.
- According to the story excerpt Ghosts, drifters have a metallic smell.
{{{title}}} | |
---|---|