Template:Navbox/modding: Difference between revisions
From Vintage Story Wiki
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|'''Property Overview''' | |'''Property Overview''' | ||
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[[Modding:Item Json Properties|Item]] | [[Modding:Entity_Json_Properties|Entity]] | [[Modding:Block Json Properties|Block]] | [[ | [[Modding:Item Json Properties|Item]] | [[Modding:Entity_Json_Properties|Entity]] | [[Modding:Block Json Properties|Block]] | [[Modding:Json_Block_Behaviors|Block Behaviors]] | [[Modding:Block Classes|Block Classes]] | [[Modding:Block Entity Classes|Block Entities]] | [[Modding:Block Entity Behaviors|Block Entity Behaviors]] | ||
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|'''Workflows & Infrastructure''' | |'''Workflows & Infrastructure''' |
Revision as of 19:42, 2 July 2021
Vintage Story: Modding |
Green Items require C# coding | |
Basics |
Getting Started | Mod Types | Simple Examples Asset System | Textures | Items | Recipes | Blocks | Model Creator | VTML & Icons | Mod Packaging & Release |
Advanced |
JSON Patching | Advanced JSON Items | The Remapper Setting Up Your Development Environment (General - Windows - Linux) Advanced Items | Advanced Blocks | Item-Block Interactions | Block Behavior | Block Entities | Particle Effects | World Access | Inventory Handling | Chat Commands | GUIs | Server-Client Networking |
Data Management |
Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute |
Worldgen |
WorldGen Concepts | Terrain | Ores | Trees | WorldGen API |
Rendering | |
Property Overview |
Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors |
Workflows & Infrastructure | |
External Resources |