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Revision as of 21:51, 22 March 2022
This page was last verified for Vintage Story version 1.14.
This page is outdated.
The content on this page is not up to date with the most recent game update. If you do wish to contribute, please request wiki edit access on the Discord.
Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.
How to choose a class
After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes.
Alternatively the player can run the .charsel
command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the /player [name] allowcharselonce
command for you, after which you will be able to use the mentioned command.
Classes and Traits
The following classes are currently available,
Commoner
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
It's advised that players pick this class for their first time playing to get a hang of the game.
Hunter
The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
- Additional Positive and Negative Traits
- Focused (+20% ranged damage, +30% ranged accuracy)
- Resourceful (+10% animal loot, +25% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows and arrows)
- Farsighted (-15% weapons damage)
- Claustrophobic (-15% ore drop rate, -10% mining speed)
Clockmaker
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Fleetfooted (+10% walk speed)
- Frail (-2.5 health points, -25% bow drawing strength)
- Nervous (-15% weapons damage)
Malefactor
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+12% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Frail (-2.5 health points, -25% bow drawing strength)
- Nervous (-15% weapons damage)
Blackguard
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
- Additional Positive and Negative Traits
- Soldier (+30% melee damage, +15% armor durability, +25% movement speed)
- Hardy (+10% mining speed, +5 health points)
- Merciless (Exclusive craftable Blackguard Shortsword and Shield)
- Ravenous (+30% hunger rate)
- Nearsighted (-15% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
Tailor
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
- Additional Positive and Negative Traits
- Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
- Mender (+10% armor durability)
- Civil (-10% loot from foraging1)
- Weak (-2 health, -10% mining speed)
- Kind (-10% animal loot, -15% harvesting speed)
- Notes
1 things affected by the foraging bonus include:
- berries
- saguaro fruit
- mushrooms
- resin
- sticks, when picked up from the ground
Video Tutorials
Detailed look at the classes introduced with version 1.14 |
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