1.17.0-rc.1
From Vintage Story Wiki
1.17.0-rc.1 | |||
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Release date | July 26, 2022 | ||
Type | Release candidate | ||
Release candidate for | 1.17.0 | ||
Version chronology | |||
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1.17.0-rc.1 is the 1st release candidate for 1.17.0, released on July 26, 2022, which has a large amount of new features, tweaks, and fixes.
1.17.0-rc.2 was released almost immediately after, in order to fix an issue that would instantly crash the ame when trying to load a world.
Tweaks
Items
- Shields now properly scale for ground storage.
Mobs
- Most land creatures now flee from bears.
- Bears no longer spawn in the first 4 in-game days.
- Wolves no longer spawn in the first 4 in-game hours.
Gameplay
- Added handbook section on ground storage.
- Added tool mode icons for the scythe.
- Reworked waypoint dialog. Icon and color are now a grid of clickable icons.
General
- Use native ZStd library on Windows platforms for more efficient memory management.
- Handle invalid SaveFileLocation more gracefully and log to server-main.txt.
- Mitigate sizzle sound spam + OOM by reducing its sound range from 32 to 16 blocks.
Fixes
- Running out of air on the client on old worlds.
- Shields now appear in the proper location when placed in a mold rack.
- Newly introduced crash in barrels.
- Falling sand block oddities in certain cases.
- Hopper item collecting oddities.
- Able to place water lilies underwater.
- Wrong naming on metal shields.
- New reflective shader effect not respecting fog levels.
- Incorrect linebreaks on japanese translations.
- Avoid a crash in the fruit tree block entity (report an error instead).
- Avoid a crash on invalid book shelves.
- Selecting a very large view distance in single player then reloading the world made it revert back to a shorter view distance.
- Unknown texture on bedrock.
- Chiseled blocks now react more correctly to water flow.
- Rapid breaking of adjacent reeds (and other blocks more generally).
- Game crash when holding a plumb and square in hands.
API changes
Additions
- Added IGameCalendar.ElapsedSeconds/Hours/Days property to read how much in-game time has passed since world creation. Might be inaccurate on old worlds.
Refactorings
- The server event OnTrySpawnEntity now has an additional IBlockAcccessor argument, as it might be a worldgen block accessor now.
Tweaks
- Update Harmony to 2.2.2.0.
- Added Melchior's new metal properties for modders.
Fixes
- Crash when removing the health behavior from an entity.
- Modmaker patches not prefixing "game:" domain for vanilla patches.
References
- "De-Jank and Game Juice Update (1.17.0-rc.2)"– Vintagestory.at, July 26, 2022