Prospecting Pick/en: Difference between revisions
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{{Tool | |||
|Name=Prospecting Pick | |||
|Image=[[File:Grid_Copper_prospecting_pick.png|100px]] | |||
|Type=Tools | |||
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625 | |||
|Stackable=1 | |||
}} | |||
'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page. | '''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page. | ||
__TOC__ | __TOC__ | ||
== Creation == | |||
== Creation == | |||
The raw material used to create the tool head determines the crafting process required: | The raw material used to create the tool head determines the crafting process required: | ||
* [[Casting]] (100 units): Copper and Bronze alloy | * [[Casting]] (100 units): Copper and Bronze alloy | ||
* [[Smithing]] (1 ingot): | * [[Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below). | ||
* Assembly: | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style=" | |||
{{Grid/Crafting | {{Grid/Crafting | ||
|B2=CopperPropickHead|B3=Stick | |B2=CopperPropickHead|B3=Stick | ||
|Output=Copper prospecting pick}} | |Output=Copper prospecting pick}} | ||
</div> | </div> | ||
<br> | |||
===Tool Tiers=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 26: | Line 34: | ||
! Durability | ! Durability | ||
! Material Tier | ! Material Tier | ||
! Mining Speed (Stone) | ! Mining Speed (Stone & Ore) | ||
! Mining Speed (Metal) | |||
! Attack Power (HP) | ! Attack Power (HP) | ||
! Attack Tier | ! Attack Tier | ||
|- | |||
| Gold | |||
| 60 | |||
| 2 | |||
| 2.7x | |||
| N/A | |||
| 1.8 | |||
| 2 | |||
|- | |||
| Silver | |||
| 80 | |||
| 2 | |||
| 2.7x | |||
| N/A | |||
| 1.8 | |||
| 2 | |||
|- | |- | ||
| Copper | | Copper | ||
Line 34: | Line 59: | ||
| 2 | | 2 | ||
| 2.5x | | 2.5x | ||
| N/A | |||
| 1.3 | | 1.3 | ||
| 2 | | 2 | ||
Line 41: | Line 67: | ||
| 3 | | 3 | ||
| 3.3x | | 3.3x | ||
| N/A | |||
| 1.8 | | 1.8 | ||
| 3 | | 3 | ||
Line 48: | Line 75: | ||
| 3 | | 3 | ||
| 3.0x | | 3.0x | ||
| N/A | |||
| 1.5 | | 1.5 | ||
| 3 | | 3 | ||
Line 55: | Line 83: | ||
| 3 | | 3 | ||
| 3.5x | | 3.5x | ||
| N/A | |||
| 2.0 | | 2.0 | ||
| 3 | | 3 | ||
Line 61: | Line 90: | ||
| 650 | | 650 | ||
| 4 | | 4 | ||
| 4.5x | |||
| 4.5x | | 4.5x | ||
| 2.3 | | 2.3 | ||
| 4 | | 4 | ||
|- | |- | ||
| | | Meteoric Iron | ||
| | | 900 | ||
| | | 4 | ||
| | | 4.8x | ||
| | | 4.8x | ||
| 2 | | 2.3 | ||
| 4 | |||
|- | |- | ||
| | | Steel | ||
| | | 1625 | ||
| | | 5 | ||
| | | 5.5x | ||
| | | 5.5x | ||
| 2 | | 2.5 | ||
| 5 | |||
|} | |} | ||
== Usage == | == Usage == | ||
''See also {{pll|Mining#Prospecting_.28Systematic_Method.29|2=Mining - Prospecting}}'' | |||
Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality. | |||
Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via {{pll|World_Configuration#Survival_challenges|2=worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block. | |||
Blocks broken by the prospecting pick do not drop any materials. | |||
=== Block-Breaking === | === Block-Breaking === | ||
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|} | |} | ||
{{Navbox|Vintage Story}} | |||
{{tnt|Navbox|Vintage Story}} | |||
[[Category:Tools{{#translation:}}]] |
Revision as of 15:13, 23 June 2022
Prospecting Pick | |
[[|100px]] | |
Durability | Copper: 150 Tin Bronze: 250 Bismuth Bronze: 300 Black Bronze: 350 Gold: 60 Silver: 80 Iron: 650 Meteoric Iron: 900 Steel: 1625 |
Stackable | 1 |
Tools |
Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.
Creation
The raw material used to create the tool head determines the crafting process required:
- Casting (100 units): Copper and Bronze alloy
- Smithing (1 ingot): tool head crafted from the metals shown in the table (below).
- Assembly:
Tool Tiers
Material | Durability | Material Tier | Mining Speed (Stone & Ore) | Mining Speed (Metal) | Attack Power (HP) | Attack Tier |
---|---|---|---|---|---|---|
Gold | 60 | 2 | 2.7x | N/A | 1.8 | 2 |
Silver | 80 | 2 | 2.7x | N/A | 1.8 | 2 |
Copper | 150 | 2 | 2.5x | N/A | 1.3 | 2 |
Tin Bronze | 250 | 3 | 3.3x | N/A | 1.8 | 3 |
Bismuth Bronze | 300 | 3 | 3.0x | N/A | 1.5 | 3 |
Black Bronze | 350 | 3 | 3.5x | N/A | 2.0 | 3 |
Iron | 650 | 4 | 4.5x | 4.5x | 2.3 | 4 |
Meteoric Iron | 900 | 4 | 4.8x | 4.8x | 2.3 | 4 |
Steel | 1625 | 5 | 5.5x | 5.5x | 2.5 | 5 |
Usage
See also Mining - Prospecting
Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
Blocks broken by the prospecting pick do not drop any materials.
Block-Breaking
Propicks can be used to mine blocks, which include ores and mineral materials. However, when blocks are broken, rock, small stones or ores normally contained in the chunks of stone will not be dropped, this means the block is destroyed without any yield.
Storage
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Propicks do not stack in inventory or when placed in containers.
Prospecting Pick Tutorial Videos
Prospecting Pick Tutorial English | In depth propick tutorial including mod recommendations |
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{{{title}}} | |
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