Prospecting Pick: Difference between revisions

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'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page.


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__TOC__
__TOC__


== Creation ==  
== Creation == <!--T:13-->


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* Assembly:
* Assembly:


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{{Grid/Crafting
{{Grid/Crafting
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===Tool Tiers===  
===Tool Tiers=== <!--T:15-->


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== Usage == <!--T:4-->
== Usage == <!--T:4-->


''See also </translate>{{pll|Mining#Prospecting_.28Systematic_Method.29|2=<translate>Mining - Prospecting</translate>}}''
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''See also </translate>{{pll|Mining#Prospecting_.28Systematic_Method.29|2=<translate><!--T:17--> Mining - Prospecting</translate>}}''


<translate>Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
<translate><!--T:18-->
Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.


Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via </translate>{{pll|World_Configuration#Survival_challenges|2=<translate>worldgen command</translate>}}<translate> after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
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Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via </translate>{{pll|World_Configuration#Survival_challenges|2=<translate><!--T:20--> worldgen command</translate>}}<translate> <!--T:21-->
after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


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Blocks broken by the prospecting pick do not drop any materials.
Blocks broken by the prospecting pick do not drop any materials.



Revision as of 15:13, 23 June 2022


Prospecting Pick
[[Grid Copper prospecting pick.png|100px]]
Durability Copper: 150
Tin Bronze: 250
Bismuth Bronze: 300
Black Bronze: 350
Gold: 60
Silver: 80
Iron: 650
Meteoric Iron: 900
Steel: 1625
Stackable 1
Tools



Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.

Creation

The raw material used to create the tool head determines the crafting process required:

  • Casting (100 units): Copper and Bronze alloy
  • Smithing (1 ingot): tool head crafted from the metals shown in the table (below).
  • Assembly:



CopperPropickHead

Stick


Copper prospecting pick








Tool Tiers

Material Durability Material Tier Mining Speed (Stone & Ore) Mining Speed (Metal) Attack Power (HP) Attack Tier
Gold 60 2 2.7x N/A 1.8 2
Silver 80 2 2.7x N/A 1.8 2
Copper 150 2 2.5x N/A 1.3 2
Tin Bronze 250 3 3.3x N/A 1.8 3
Bismuth Bronze 300 3 3.0x N/A 1.5 3
Black Bronze 350 3 3.5x N/A 2.0 3
Iron 650 4 4.5x 4.5x 2.3 4
Meteoric Iron 900 4 4.8x 4.8x 2.3 4
Steel 1625 5 5.5x 5.5x 2.5 5

Usage

See also Mining - Prospecting

Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.

Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.

Blocks broken by the prospecting pick do not drop any materials.

Block-Breaking

Propicks can be used to mine blocks, which include ores and mineral materials. However, when blocks are broken, rock, small stones or ores normally contained in the chunks of stone will not be dropped, this means the block is destroyed without any yield.

Storage

Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Propicks do not stack in inventory or when placed in containers.

Prospecting Pick Tutorial Videos

Prospecting Pick Tutorial English In depth propick tutorial including mod recommendations


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