Salud

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Revision as of 14:16, 27 December 2022 by Eleli (talk | contribs) (Created page with "La cantidad base de Puntos de Vida para un jugador es 15. Al ser creados, los nuevos personajes comienzan con este valor. Los jugadores pueden aumentar los Puntos de Vida máximos de sus personajes mediante consumo nutricional. La cantidad máxima de salud que un personaje puede tener es 27,5.")
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Medidor de salud en pantalla

La Salud mide la cantidad de daño que un jugador puede recibir antes de morir. La salud se mide en puntos de vida, representados por la barra roja que aparece a la izquierda de la barra de acceso directo. Cada subdivisión visual en la barra refleja 1 punto de Salud.

La cantidad base de Puntos de Vida para un jugador es 15. Al ser creados, los nuevos personajes comienzan con este valor. Los jugadores pueden aumentar los Puntos de Vida máximos de sus personajes mediante consumo nutricional. La cantidad máxima de salud que un personaje puede tener es 27,5.

Recibir daño disminuye los Puntos de Vida. Llegar a 0 Puntos de Vida resulta en la muerte. Los puntos de vida se pueden recuperar con objetos curativos y regeneración natural.

Taking damage

Taking damage smaller.gif

Damage can occur from various environmental sources, such as mobs, falling, and other characters. Upon taking damage, the screen shakes, and the player character cries out. If there is a great amount of health lost, a bloody overlay briefly appears on-screen.

Hostile creatures typically deal damage by touching the player character. Taking damage can cause slight or major knockback, which can launch the player character in the direction facing away from the damage source.

Fall damage is inflicted upon a character when falling more than 5 blocks onto a solid surface. A fall from an extreme height can kill a character.

Preventing damage

Main article: Armor

Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it.

Healing

Main article: Poultice

Lost Health Points can be regained through the use of healing items, and through natural regeneration.

Player characters will naturally regenerate lost Health Points at a slow rate.

However, many situations may require a quicker regeneration of Health. Various consumable items can instantly heal player characters.

Healing Item HP Gain

Fruit-saguaro.png Saguaro fruit

+1 hp
Poultice-reed-horsetail.png Horsetail Poultice (from reeds) +2 hp
Poultice-linen-horsetail.png Horsetail Poultice (from linen) +4 hp
Poultice-reed-honey-sulfur.png Honey-sulfur poultice (from reeds) +4 hp
Poultice-linen-honey-sulfur.png Honey-sulfur poultice (from linen) +7 hp
Bandage-alcoholed.png Alcohol-soaked bandage +7 hp

Increasing maximal Health

Main article: Satiety

A health bar with the max of 27,5 hp

When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5. Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.


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