Cooking/en-gb: Difference between revisions

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__TOC__
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==Basic Foods==
==Raw Edibles==
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw in order to maintain the player's [[Satiety]]. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's [[Satiety]]. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.


The following table lists all the food items that can be eaten raw:
The following table lists all the food items that can be eaten raw:


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
Line 15: Line 15:
| Cranberries || 60 || Fruit ||
| Cranberries || 60 || Fruit ||
|-
|-
| Blueberries and currants* || 80 || Fruit ||
| Blueberries, currants*, and pineapple slices || 80 || Fruit ||
|-
|-
| Honey bowl* || 60 || Fruit || Crafted. Restores 0.5 hp upon consumption.
| Honey (1 liter) || 300 || Fruit || Crafted. Restores 0.5 hp upon consumption.
|-
|-
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
| Saguaro fruits || 60 || Fruit || Restores 1 hp upon consumption.
|-
|-
| Flax grain || 30 || Grain ||
| Flax grain || 30 || Grain ||
|-
|-
| Rice, rye, or spelt grain || 60 || Grain ||
| Rye, spelt, rice, sunflower, amaranth, and cassava grain || 60 || Grain ||
|-
|-
| Boletes and field mushrooms || 80 || Vegetable ||
| Mushrooms || 80 || Vegetable || May deal damage upon consumption.
|-
|-
| Fly agaric mushroom || 80 || Vegetable || Deals 10 hp damage (!) upon consumption.
| Carrots, onions, parsnips, turnips, cassava, and bell peppers || 100 || Vegetable ||
|-
|-
| Carrots, onions, parsnips, turnips || 100 || Vegetable ||
| Cassava || 100 || Vegetable || Needs to be soaked via barrel and it's skin removed using a knife.
|-
|-
| Cabbage || 300 || Vegetable ||
| Cabbages || 300 || Vegetable ||
|-
|-
| Pumpkin, slice || 120 || Vegetable || Crafted.
| Pumpkin slices || 140 || Vegetable ||  
|-
|-
| Pumpkin, whole || 480 || Vegetable ||
| Grubs or Termites || 60 || Protein ||  
|-
|-
| Lump of fat || 200 || Protein ||
| Peanuts || 160 || Protein ||
|-
| Lumps of fat || 200 || Protein ||
|-
|-
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
|}
|}


* Currants include black currant, red currant, and white currant berries.
<div class="mw-translate-fuzzy">
* In order to make honey bowls, the player must get into [[beekeeping]].
===Simple Food Values===
{| class="wikitable sortable"
|-
! Protein
! Satiation
! Vegetable
! Satiation
! Grain
! Satiation
! Fruit
! Satiation
|-
| Boiled Egg || 160  || Roots: Carrot, Parsnip, Onion, Turnip, Cattail || 100 || Flax || 30 || Currants, Blueberry || 80 
|-
| Cooked Bush Meat || 120 || Mushrooms (Bolete, Field) || 80 || Flax Bread || 160 || Cranberry || 60 
|-
| Cooked Poultry || 200 || Pumpkin || 120 || All Other Grain|| 60 || Saguaro || 60 
|-
| Cooked Red Meat || 280 || Cabbage || 300  || All Other Bread || 300 || Honey || 60
|}
</div>


=== Mushrooms ===
[[Mushrooms]] are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.<br>
All mushrooms give a satiety of 80 when eaten raw - following is a list of specifically the poisonous mushrooms for easy checking:


==Basic Cooking==
{| class="wikitable sortable"
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally,  it is used for baking dough into bread.
 
The following table lists all the food items that can be processed in the firepit:
 
{| class="wikitable"
|-
|-
! Item !! Satiety !! Category !! Notes
! Name !! Notes
|-
|-
| Cooked bushmeat || 120 || Protein ||
| Bitter Bolete || -3 HP
|-
|-
| Cooked redmeat || 280 || Protein ||
| Fly Agaric || -6.5 HP
|-
|-
| Cooked poultry || 200 || Protein ||
| Death Cap || -50 HP
|-
|-
| Cooked egg || 160 || Protein || Recipe currently defunct.
| Earth Ball || -8 HP
|-
|-
| Cooked cattail root || 100 || Vegetable ||
| Gold-drop milkcap || -2.5 HP
|-
|-
| Flax bread || 160 || Grain || Crafted.
| Jack'o'lantern mushroom || -6 HP
|-
|-
| Rye or spelt bread || 300 || Grain || Crafted.
| Elfin saddle || -7 HP
|-
|-
| Rice bread || 330 || Grain || Crafted.
| Devilstooth mushroom || -2 HP
|}
|}


===Making Bread===
__TOC__
{{Grid/Crafting|float=right|NoBreak=y
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
|A1=|B1=|C1=
|A2=|B2=|C2=
== Nutrition and Satiation==
|A3=Woodbucket filled|B3=Flour flax|C3=
 
|Output=Dough flax}}
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
 
===Nutrition===
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases.  The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.
 
==== Bread Dough ====
To create bread dough, prepare flour using a [[quern]] to grind grain.
# Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
# Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.  
# In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)


In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.


To create bread dough, prepare flour using a quern to grind grain.
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


==Advanced Cooking==
===Claypot Cooking===
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.
==== Baking ====
Place the dough into the input slot of the [[firepit]] and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.
 
== Advanced Cooking ==
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


To begin, craft at least one bowl and one claypot using the [[Clay_Forming|clay forming]] mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.
To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.


* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  
 
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
 
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


===Advanced Cooking Recipes===
===Advanced Cooking Recipes===
[[File:Mushroom soup.PNG|300px|thumb|right|Mushrooms can be used as a main ingredient with water to make a soup.]]


{| class="wikitable"
{| class="wikitable"
Line 111: Line 140:
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
|-
|-
| '''Required Ingredients''' || '''2 Poultry or Red meat (cured or fresh)''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water''' || '''2 Fruit + 2 Honey'''
|-
|-
| Optional Protein || 0 - 2 Poultry or Red meat (cured or fresh), Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry or Red Meat(cured or fresh) or Egg ||  
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry, Red Meat or Egg ||  
|-
|-
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
Line 119: Line 148:
| Optional Grain ||  ||  || 0 - 2 Grain ||  ||  
| Optional Grain ||  ||  || 0 - 2 Grain ||  ||  
|-
|-
| Optional Fruit || 0 - 1 Fruit, Honey* ||  || 0 - 2 Fruit ||  ||  
| Optional Fruit || 0 - 1 Fruit, Honey ||  || 0 - 2 Fruit ||  ||  
|-
| Optional Honey ||  ||  || 0 - 1 Honey ||  ||
|}
 
<sup>1</sup> Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.<br>
<sup>2</sup> Currants include black currant, red currant, and white currant berries.<br>
<sup>3</sup> Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked. However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
 
<div class="mw-translate-fuzzy">
===Satiation===
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500.  The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
</div>
 
<div class="mw-translate-fuzzy">
* Saguaro and Honey provide health points to the player when consumed.
</div>
 
== Basic Cooking ==
Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
 
 
Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.
 
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!
 
{| class="wikitable sortable"
|-
! Item !! Satiety !! Category !! Notes
|-
| Flax bread || 160 || Grain || Crafted.
|-
|-
| Optional Honey || || || 0 - 1 Honey* || ||  
| Rye, spelt, sunflower, amaranth, or cassava bread || 300 || Grain || Crafted.
|-
| Rice bread || 330 || Grain || Crafted.
|}
|}


* Add water or honey with a filled bucket. Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.
===Pies===
* Ingredients not listed in this table cannot be used in meals. Pickled or cured variants of listed ingredients can be used, but keep in mind that pickled vegetables do not give the 50% extra satiety bonus of a cooked meal. Cured Meats however do not have that detriment.  
Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a [[Boards|table]].
* Currants include black currant, red currant, and white currant berries.
# Holding at least two dough in your hotbar, sneak-{{Using|place}} it onto the table to create an empty pie crust.
* Starting with version 1.14, mushrooms can be used as a main ingredient for vegetable stews. Prior to this, they could only be used as optional ingredients, or the player could make a soup with water and mushrooms.
# Fill the pie crust with four layers of ingredients. Multiple pieces of ingredients may be required for each individual layer, depending on the ingredient. Almost anything that can be used for claypot cooking can also be used to bake a pie, with the exception of pickled or cured foods. Additionally, cheese may be used to create a pie that provides dairy nutrition. Different ingredients of the same food group may be combined, but different food groups may not.
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
# Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.


===Advanced Cooking Food Values===
Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a [[knife]] into four pieces.
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
 
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!
 
'''Note:''' for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.
 
<div class="mw-translate-fuzzy">
=== Baking Bread ===
<div style="float:right;">
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
</div>
To bake bread, players must have a [[firepit]], [[Planks|bucket]] and a [[Quern|quern]] available.
</div>
 
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.


'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.


===Advanced Cooking Food Values===
'''Meals have a 50% extra satiety bonus from the ingredients' total satiety'''.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
Line 146: Line 225:
! Satiation in Meal
! Satiation in Meal
|-
|-
| Soy Bean || 240 || Carrot, Parsnip, Onion, Turnip || 150 || Flax grain || 120 || Currants* || 120 
| Soy Bean || 240 || Roots: Carrot, Parsnip, Onion, Turnip || 150 || Flax || 120 || Currants, Blueberry || 120   
|-
| Egg || 200 || Cabbage || 450 || Rice grain || 280 || Blueberry || 120   
|-
|-
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye grain || 240 || Cranberry || 90
| Egg || 200 || Cabbage || 450 || Rice || 240 || Cranberry || 90  
|-
|-
| Redmeat, cured or fresh || 420 || Pumpkin, whole || 720 || Spelt grain || 240 || Saguaro fruit || 90  
| Poultry || 375 || Pumpkin || 180 || Rye || 240 || Saguarro || 90
|-
|-
| || || Mushrooms* (Bolete, Field, Fly agaric) || 120 || || || Honey || 80
| Red Meat || 420 || Mushrooms (Bolete, Field) || 120 || Spelt || 240 || Honey || 80  
|}
|}


==Food Storage==
Check the [[Food preservation]] page to learn how to best store all those delicious meals!
{{Navbox|Vintage Story}}


<div class="mw-translate-fuzzy">
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
</div>

Revision as of 16:39, 9 February 2022


Raw Edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's Satiety. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Cranberries 60 Fruit
Blueberries, currants*, and pineapple slices 80 Fruit
Honey (1 liter) 300 Fruit Crafted. Restores 0.5 hp upon consumption.
Saguaro fruits 60 Fruit Restores 1 hp upon consumption.
Flax grain 30 Grain
Rye, spelt, rice, sunflower, amaranth, and cassava grain 60 Grain
Mushrooms 80 Vegetable May deal damage upon consumption.
Carrots, onions, parsnips, turnips, cassava, and bell peppers 100 Vegetable
Cassava 100 Vegetable Needs to be soaked via barrel and it's skin removed using a knife.
Cabbages 300 Vegetable
Pumpkin slices 140 Vegetable
Grubs or Termites 60 Protein
Peanuts 160 Protein
Lumps of fat 200 Protein
Vintage Beef 280 Protein Rare ruin loot. Restores 2 hp upon consumption.

Simple Food Values

Protein Satiation Vegetable Satiation Grain Satiation Fruit Satiation
Boiled Egg 160 Roots: Carrot, Parsnip, Onion, Turnip, Cattail 100 Flax 30 Currants, Blueberry 80
Cooked Bush Meat 120 Mushrooms (Bolete, Field) 80 Flax Bread 160 Cranberry 60
Cooked Poultry 200 Pumpkin 120 All Other Grain 60 Saguaro 60
Cooked Red Meat 280 Cabbage 300 All Other Bread 300 Honey 60

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
All mushrooms give a satiety of 80 when eaten raw - following is a list of specifically the poisonous mushrooms for easy checking:

Name Notes
Bitter Bolete -3 HP
Fly Agaric -6.5 HP
Death Cap -50 HP
Earth Ball -8 HP
Gold-drop milkcap -2.5 HP
Jack'o'lantern mushroom -6 HP
Elfin saddle -7 HP
Devilstooth mushroom -2 HP


Raw red meat in a fire pit

Nutrition and Satiation

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Nutrition

Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases. The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.

Bread Dough

To create bread dough, prepare flour using a quern to grind grain.

  1. Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
  2. Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.


Claypot Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Baking

Place the dough into the input slot of the firepit and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.

Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

Advanced Cooking Recipes

Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water 2 Fruit + 2 Honey
Optional Protein 0 - 2 Poultry, Red meat, Egg or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry, Red Meat or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey 0 - 2 Fruit
Optional Honey 0 - 1 Honey

1 Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
2 Currants include black currant, red currant, and white currant berries.
3 Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked. However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!

Satiation

Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.

  • Saguaro and Honey provide health points to the player when consumed.

Basic Cooking

Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.


Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.

Note: If you leave food in the oven for too long, it will burn and become charred, reducing its food value!

Item Satiety Category Notes
Flax bread 160 Grain Crafted.
Rye, spelt, sunflower, amaranth, or cassava bread 300 Grain Crafted.
Rice bread 330 Grain Crafted.

Pies

Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a table.

  1. Holding at least two dough in your hotbar, sneak-

place it onto the table to create an empty pie crust.

  1. Fill the pie crust with four layers of ingredients. Multiple pieces of ingredients may be required for each individual layer, depending on the ingredient. Almost anything that can be used for claypot cooking can also be used to bake a pie, with the exception of pickled or cured foods. Additionally, cheese may be used to create a pie that provides dairy nutrition. Different ingredients of the same food group may be combined, but different food groups may not.
  2. Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.

Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a knife into four pieces.

Note: If you leave food in the oven for too long, it will burn and become charred, reducing its food value!

Note: for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Baking Bread


Woodbucket filled


Flour flax


Dough flax







To bake bread, players must have a firepit, bucket and a quern available.

  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.


Advanced Cooking Food Values

Meals have a 50% extra satiety bonus from the ingredients' total satiety.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Roots: Carrot, Parsnip, Onion, Turnip 150 Flax 120 Currants, Blueberry 120
Egg 200 Cabbage 450 Rice 240 Cranberry 90
Poultry 375 Pumpkin 180 Rye 240 Saguarro 90
Red Meat 420 Mushrooms (Bolete, Field) 120 Spelt 240 Honey 80


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