Difference between revisions of "Cooking"
(Eggs cannot be a base source of protein, and stew cannot be made with eggs as a base)
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Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the 's satiety bar starts dropping again.
=== Simple Food Values === <!--T:17-->
=== Simple Food Values === <!--T:17-->
Revision as of 09:18, 11 July 2020
Nutrition and Satiation
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases. The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
Simple Food Values
This is a list of food items that are not made in meals, with the exception of bread. A quern and bucket are required to make bread so it is not included on the "simple" foods list.
Note: Boiled chicken eggs and bass, raw or cooked, cannot be obtained through normal gameplay.
|Boiled chicken egg||160||Protein|
|Bass, raw or cooked||240||Protein|
|Spelt, rice, and rye grain||60||Grain|
- Saguaro and Honey provide health points to the player when consumed.
- "Currants" includes black currant, red currant, and white currant.
- "Other veggies" includes carrot, onion, turnip, parsnip, and cooked cattail root.
Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.
To create bread dough, prepare flour using a quern to grind grain.
- Open the quern GUI and add grain into the input slot on the left of the quern.
- Hold interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
- In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.
Place the dough into the input slot of the firepit and fuel the fire. Each loaf of bread requires about one piece of firewood. Both dough and bread loaves stack to 32.
To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.
- To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
- To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
- To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
- To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
- To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
Advanced Cooking Recipes
|Advanced Recipes||Meat Stew||Vegetable Stew||Porridge||Soup||Jam|
|Required Ingredients||2 Poultry or Red meat||2 Vegetables or Beans||2 Grain||1 Vegetable (Fresh) + 1 Water||2 Fruit + 2 Honey|
|Optional Protein||0 - 2 Poultry, Red meat or Beans||0 - 2 Soy beans (pickled or fresh)||0 - 1 Poultry, Red Meat or Egg|
|Optional Vegetable||0 - 2 Vegetable (pickled or fresh)||0 - 2 Vegetable (pickled or fresh)||0 - 2 Vegetable (pickled or fresh)||0 - 2 Vegetable (pickled or fresh)|
|Optional Grain||0 - 2 Grain|
|Optional Fruit||0 - 1 Fruit, Honey||0 - 2 Fruit|
|Optional Honey||0 - 1 Honey|
- Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
Advanced Cooking Food Values
Meals have a 50% extra satiety bonus from the ingredients' total satiety.
|Protein||Satiation in Meal||Vegetable||Satiation in Meal||Grain||Satiation in Meal||Fruit||Satiation in Meal|
|Soy Bean||240||Roots: Carrot, Parsnip, Onion, Turnip||150||Flax||120||Currants, Blueberry||120|
|Red Meat||420||Mushrooms (Bolete, Field)||120||Spelt||240||Honey||80|
|Vintage Story: Vanilla Game Content|
|Terrain Blocks||Clay Gravel Peat Rock Sand Soil|
|Construction Blocks||Ceramic Blocks Glass Planks Plaster Soil Blocks Stone Blocks|
|Functional Blocks||BarrelWooden Bucket Bed Containers Firepit Forge Loot Vessels Ore blasting bomb Quern|
|Decorative Blocks||Paintings Carpets Bookshelves Flowerpots Wallpaper|
|Metal Working||Anvil Bloomery Crucible Forge Helvehammer Molds Metal|
|Tools & Weapons||Axe Bow Chisel Cleaver Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Equipment||Armor Clothes Bags|
|Craftable Resources||Boards Charcoal Firewood Ingots Leather Linen|
|Plants||Berry Bushes Cooper's Reed (Cattail) Flowers Grass Other Plants Trees Wild Foods|
|Mobs||Bees Bighorn sheep Chicken Drifter Fox Hare Hyena Locust Raccoon Wild Pig Wolf|
|Animal Husbandry Beekeeping Casting Clay Forming Combat Cooking Crafting Recipes Farming Fuel Knapping Leather Working Light sources Mechanical Power Mining Ore Deposits Ruins Smithing Trading Starter Guide|