1.17.0-rc.1: Difference between revisions

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#REDIRECT [[1.17.0-rc.2]]
{{Version info
|date=July 26, 2022
|type=Release candidate
|parent=1.17.0
|prevparent=1.16.5
|prev=1.17.0-pre.1
|next=1.17.0-rc.3}}
'''1.17.0-rc.1''' is the 1st release candidate for [[1.17.0]], released on July 26, 2022, which has a large amount of new features, tweaks, and fixes.
 
'''1.17.0-rc.2''' was released almost immediately after, in order to fix an issue that would instantly crash the ame when trying to load a world.
 
== Tweaks ==
=== Items ===
; [[Shield|Shields]]
* Shields now properly scale for ground storage.
 
=== Mobs ===
; [[AI]]
* Most land creatures now flee from bears.
 
; [[Bear|Bears]]
* Bears no longer spawn in the first 4 in-game days.
 
; [[Wolf|Wolves]]
* Wolves no longer spawn in the first 4 in-game hours.
 
=== Gameplay ===
; [[Handbook]]
* Added handbook section on ground storage.
 
; [[Interface]]
* Added tool mode icons for the scythe.
 
; [[Worldmap|World map]]
* Reworked waypoint dialog. Icon and color are now a grid of clickable icons.
 
=== General ===
; [[Performance]]
* Use native ZStd library on Windows platforms for more efficient memory management.
 
; [[Server|Servers]]
* Handle invalid SaveFileLocation more gracefully and log to server-main.txt.
 
; [[Sound|Sounds]]
* Mitigate sizzle sound spam + OOM by reducing its sound range from 32 to 16 blocks.
 
== Fixes ==
* Running out of air on the client on old worlds.
* Shields now appear in the proper location when placed in a mold rack.
* Newly introduced crash in barrels.
* Falling sand block oddities in certain cases.
* Hopper item collecting oddities.
* Able to place water lilies underwater.
* Wrong naming on metal shields.
* New reflective shader effect not respecting fog levels.
* Incorrect linebreaks on japanese translations.
* Avoid a crash in the fruit tree block entity (report an error instead).
* Avoid a crash on invalid book shelves.
* Selecting a very large view distance in single player then reloading the world made it revert back to a shorter view distance.
* Unknown texture on bedrock.
* Chiseled blocks now react more correctly to water flow.
* Rapid breaking of adjacent reeds (and other blocks more generally).
* Game crash when holding a plumb and square in hands.
 
== API changes ==
=== Additions ===
* Added IGameCalendar.ElapsedSeconds/Hours/Days property to read how much in-game time has passed since world creation. Might be inaccurate on old worlds.
 
=== Refactorings ===
* The server event OnTrySpawnEntity now has an additional IBlockAcccessor argument, as it might be a worldgen block accessor now.
 
=== Tweaks ===
* Update Harmony to 2.2.2.0.
* Added Melchior's new metal properties for modders.
 
=== Fixes ===
* Crash when removing the health behavior from an entity.
* Modmaker patches not prefixing "game:" domain for vanilla patches.
 
== References ==
#{{Reference|https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-rc2-r323/|De-Jank and Game Juice Update (1.17.0-rc.2)|Vintagestory.at, July 26, 2022}}

Latest revision as of 20:39, 31 August 2022

1.17.0-rc.1
Release dateJuly 26, 2022
TypeRelease candidate
Release candidate for1.17.0
Version chronology
◄ 1.16.5
◄ pre.1
rc.3 ►

1.17.0-rc.1 is the 1st release candidate for 1.17.0, released on July 26, 2022, which has a large amount of new features, tweaks, and fixes.

1.17.0-rc.2 was released almost immediately after, in order to fix an issue that would instantly crash the ame when trying to load a world.

Tweaks

Items

Shields
  • Shields now properly scale for ground storage.

Mobs

AI
  • Most land creatures now flee from bears.
Bears
  • Bears no longer spawn in the first 4 in-game days.
Wolves
  • Wolves no longer spawn in the first 4 in-game hours.

Gameplay

Handbook
  • Added handbook section on ground storage.
Interface
  • Added tool mode icons for the scythe.
World map
  • Reworked waypoint dialog. Icon and color are now a grid of clickable icons.

General

Performance
  • Use native ZStd library on Windows platforms for more efficient memory management.
Servers
  • Handle invalid SaveFileLocation more gracefully and log to server-main.txt.
Sounds
  • Mitigate sizzle sound spam + OOM by reducing its sound range from 32 to 16 blocks.

Fixes

  • Running out of air on the client on old worlds.
  • Shields now appear in the proper location when placed in a mold rack.
  • Newly introduced crash in barrels.
  • Falling sand block oddities in certain cases.
  • Hopper item collecting oddities.
  • Able to place water lilies underwater.
  • Wrong naming on metal shields.
  • New reflective shader effect not respecting fog levels.
  • Incorrect linebreaks on japanese translations.
  • Avoid a crash in the fruit tree block entity (report an error instead).
  • Avoid a crash on invalid book shelves.
  • Selecting a very large view distance in single player then reloading the world made it revert back to a shorter view distance.
  • Unknown texture on bedrock.
  • Chiseled blocks now react more correctly to water flow.
  • Rapid breaking of adjacent reeds (and other blocks more generally).
  • Game crash when holding a plumb and square in hands.

API changes

Additions

  • Added IGameCalendar.ElapsedSeconds/Hours/Days property to read how much in-game time has passed since world creation. Might be inaccurate on old worlds.

Refactorings

  • The server event OnTrySpawnEntity now has an additional IBlockAcccessor argument, as it might be a worldgen block accessor now.

Tweaks

  • Update Harmony to 2.2.2.0.
  • Added Melchior's new metal properties for modders.

Fixes

  • Crash when removing the health behavior from an entity.
  • Modmaker patches not prefixing "game:" domain for vanilla patches.

References

  1. "De-Jank and Game Juice Update (1.17.0-rc.2)"– Vintagestory.at, July 26, 2022